Interstate '82 (1999)

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7.6
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(as Zack Norman)
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Title: Interstate '82 (Video Game 1999)

Interstate '82 (Video Game 1999) on IMDb 7.6/10

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Cast

Cast overview:
...
Taurus (voice)
...
Skye Champion (voice)
Andrew Heckler ...
Groove Champion (voice)
Zook Norman ...
Skeeter (voice)
...
Rank Dick (voice)
Liane Schirmer ...
Solarzano (voice)
Michael McGaharn ...
Reagan (voice)
...
Hinkley (voice)
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Bad-ass cars, big-ass guns.

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Did You Know?

Goofs

Skye identifies LARS as an SDI weapon. However, SDI was announced in 1983 while the game takes place in 1982. See more »

Quotes

Reagan: Where would this country be without this great land of ours?
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Crazy Credits

There are fake credits in the opening sequence: James W. Styles as Taurus Everett Mann as Groove Champion Samantha Tayl as Skye Champion with Willard Dycott III as Skeeter and John Hinckley as Hinckley No polygonal animals were harmed in the making of this game. See more »

Connections

References Knight Rider (1982) See more »

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User Reviews

 
It aint the seventies any more, man.
15 January 2002 | by (Melbourne, Australia) – See all my reviews

The stylish Interstate '76 was brought kicking and screaming into the eighties by Zack Norman, updating characters Taurus (Gregg Eagles) and Groove Champion (Andrew Heckler) with new cars, new wardrobe and some rather colourful new villains. However the transition from the funky seventies to the clean, sharp and materialistic driven eighties was not necessarily a change for the better.

The story is a straight forward yet at times forgettable one, with the Taurus seeking Groove who has mysteriously disappeared after stumbling upon a politcal conspiracy involving the Contras. It is here Interstate '82 perhaps falters the most with some fairly weak supporting characters (and voice acting) and a script that seems to fade in enthusiasm the further you play, including a pretty awful Star Wars parody, and a disappointing climax. Despite these factors Taurus still manages to lift spirits with his cooler than a swimmin' pool lines and comebacks.

Graphics in the game do the job without earning any gold stars, but the new engine has some smart lighting effects and shifts along at a fair pace. Also the environments have changed with more urbanised routes rather than the sweeping landscapes of '76. However these urban environments are evidently harder to pull off, and there are a heap of other games out there with more convincing looking city levels than this one, the Las Vegas level looks particularly lacking in detail giving the impression the artists working on the project didn't even use reference material in the construction of the city.

Cinematic sequences are also of an average quality, apart from the evocative intro which captures the atmosphere of the eighties (or rather eighties TV action shows) more than anything else contained in the game. The remaining film sequences (in an awfully dark and blotchy resolution, caused in part by blowing up a smaller picture to fill the screen, produced by the aptly named Blur Studio Inc.) are a bit of a let down with overly chatty scenes and the aforementioned cloudy picture quality making it all the harder to make out what's going on. The transition of these scenes to the in game graphic is an unsettling one and it becomes more apparent by players of the previous game how well it blended the two and injected a whole lot of personality into the retro styled low polygon characters.

As for cars there's a few new models available to drive, but not as many as you'd expect for a new decade of motoring, if the 70's choice of ride came mainly in the shape of big engined American muscle cars, Interstate '82's come in the form of smaller sports cars mostly from Europe. Despite keeping a lot of cars available from '76, one car is surprisingly absent; Vixen's Pickard Pirahna, which players of the previous game (and Nitro Riders) would have been attached to or at least accustomed with.

Despite some shortcomings in the story and characters, '82 as a game is still is a lot of fun to play. Activision added some more weapons, including some over the top variants, as well as updating Multiplayer options, and a clever car customisation facility where anyone with access to a PC paint package can produce their own personal paint scheme. The one player game remains very similar to the original, blending driving and combat with salvaging equipment from beaten foes, linked by an enveloping story. Auto salvage has also become more of a factor, with your choice of car at times more important than how you use it. And while players being able to leave their vehicle and hijack others at gunpoint adds some variation to the game, it also tends to slow down the action and does a complete U-turn around the adage in Interstate '76 of 'Don't get out of the car.' In general it seems Interstate '82 has taken a step backward a little from the success of it's predecessor and like Groove Champion, time hasn't been so kind to either of them.


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