Bugs Bunny and The Tasmanian Devil must go back into time to bring back a stolen time gem from Daffy Duck.


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Credited cast:
Count Blood Count / Daffy Duck / Tweety / Bubba Chop (voice)
Taz (voice)
Granny (voice)
Yosemite Sam (voice)
Baladi Dancer (voice)


Bugs Bunny and The Tasmanian Devil must go back into time to bring back a stolen time gem from Daffy Duck.

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E | See all certifications »



Release Date:

24 November 2000 (USA)  »

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Did You Know?


In the Arabian Era, if Taz has the view when going to Tweety for help, Bugs will fall from the sky while saying "What's up birdy?". See more »


References Baseball Bugs (1946) See more »

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User Reviews

Good game, but "Lost in Time" is better
24 November 2015 | by (Co, Derry, Northern Ireland) – See all my reviews

I guess the reason why this game was made was because the makers of Lost in Time wanted Bugs to go to other time periods. But due to the fact that there was no room to put them in, they decided to make another Bugs Bunny time travelling game.

Much like Evil Dead 2, is this game a sequel or remake?


Anyway, it's a good game. Controlling Bugs and Taz is great. I like it in games where each character has to be used for different tasks, like the strongest character has to lift heavy objects and the other character can jump higher and so on.

The levels are set in the Aztec, Viking, Arabian and Transylvian periods.

The animation for the characters are better than the ones in Lost in Time. Bugs looked very stiff last time, and in this one, he moves a lot better.

My favourite level is Moon Valley. That music is amazing. I could listen to it over and over again. It is so enchanting.

The bosses are fun too. My favourite is Lord Bloodcount.

And the ending to this game is a lot better than the ending to Lost in Time.

Cos, let's face it, as good as Lost in Time was, that ending sucked. There was no final boss and it made me you go "What? Is that it?"

One gripe I have with this game is that the camera gets really dodgy at times. And the last game had this problem too. But then early 3D platformers had this problem.

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