Dual Heroes: A lot of wasted potential in this game.
I'm honestly a huge Keita Amemiya fan. I love his artwork and how he presents a story, no matter how familiar the story is. I had such high hopes for "Dual Heroes" when it came out on the N64, and sadly, those hopes were crushed by all the glitches and bugs in this game. No wonder Amemiya refused to work with Hudson Soft ever since 1997.
Graphics (2/5): If it were for all the graphic glitches and fogginess in this game, I would rate the graphics higher. The high point of the graphics is Amemiya's beautiful artwork and character designs. But just too bad the in game graphics mess up on you a lot to the point of not being able to make out a thing.
Sound (3/5): The music is not too shabby for an N64 game. Sure, it's no Soul Calibur when it comes to the soundtrack, but the tunes are upbeat and memorable. But the sound, N64 does not deliver good sound nor voice acting. In fact, the characters only grunt and pout in this game. If they would have made Dual Heroes for the Playstation or Dreamcast, it would be so much better.
Gameplay (2/5): It's an easy to play button masher, and well, that's the problem. In Soul Calibur, you had to use a little strategy with that button mashing, like using the right weapons or high low attacks. In this game, it's pure button mashing. And of course, it wouldn't be a problem if the game didn't glitch or freeze up 89% of the time.
Story and Characters (4/5): Dual Heroes only strong point are the story and the characters. It's about a futuristic planet Earth where people wear anti gravity devices and use high tech machinery. One day, an evil dictator decides to strive for world domination and strips the freedom away from various countries. So it's up to a motley assortment of cyborg warriors to stop his reign of terror and bring freedom to the world.
What I like about the plot is, that there is NO tournament. I actually like some story with my games if you don't mind. And the characters seem so very interesting, as well as beautifully drawn. Just what kept me from giving this category a perfect five is that there is not enough character development. It would have helped to have actual voice overs or characters saying lines after a battle.
Replay (1/5): The only reason to replay is to see Amemiya's artwork. Other than that, the buggy game play makes it more frustrating than fun.
Overall (1 1/2 out of 5): Dual Heroes had so much potential. It could have been a great game and be released for a more powerful system like the Playstation or Dreamcast, but alas, it ended up being just a buggy game forgotten by many. You know, I don't blame Amemiya for cutting ties with Hudson Soft. If someone messed with my creation so much to where it's unenjoyable, I would be mad at them too.
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