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Cast overview:
Father (voice)
Ripley (voice)
Theresa Rizzo ...
Call (voice)
DiStephano (voice)
Christie (voice)


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Plot Keywords:

gore | outer space | alien | See All (3) »


You'll pray it's only a game See more »


Action | Horror | Sci-Fi


M | See all certifications »




Release Date:

11 October 2000 (USA)  »

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Did You Know?


The game went through a series of dramatic changes during production. According to a 2007 "Making Of..." article in Edge Magazine, the game started off as a top-down shooter and was well on schedule. The first rehash came once Tomb Raider was released - the game was turned into a 3D shooter featuring the whole original cast. The team pushed this on nearly to completion, but were concerned that it simply wasn't scary. The game finally came together when they demonstrated a claustrophobic first-person view for negotiating vents. Well behind schedule, the team worked long hours to reconstruct the game as a first-person shooter, and finally released it. The opening title sequence and ending movie survived from the first version of the game, but little else. See more »


Spun-off from Alien Resurrection (1997) See more »

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User Reviews

An underrated masterpiece.
12 July 2008 | by (United States) – See all my reviews

First off this underrated game gets much more credit than it deserves. Though the graphics themselves were sub par to say the least even for the PS1 days and considering it came out three years after the movie on which it is based you'd think the game would have some better graphics.

But the graphics aren't where it's at with this game. It's the tension it creates. Making the choice not to add a soundtrack to the game was a bold move for the developers but the final product just added more to the tension. Instead they used ambient sounds, from the horrible sounds of members of the ship crew meeting their demise, to the creaking sounds of the ship itself the sound is well done. Leaving a constant sense of unease and fear and creating a truly cinematic gaming experience. The action gets intense and even the moments of pure silence are intense in their own right cause you never know what's around that corner.

Now to get to the reason this game didn't get a perfect 10. One the control scheme is just bad it takes time to get used to and even when you're used to it, it will cause many unfair deaths. The characters never run instead they just kind of walk making it about impossible to outrun your enemies while you try to find a little extra ammo to take them down again causing unfair deaths and more frustration. All in all it was a good game, but falls short of perfection due to flaws that are impossible to look past.

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