Zone of the Enders (2001)
"Zone of the Enders Z.O.E" (original title)

Video Game  -  Action | Adventure | Drama  -  28 March 2001 (USA)
7.5
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Ratings: 7.5/10 from 182 users  
Reviews: 5 user

A space colony named Antilia revolving around Jupiter in the late 22nd century is attacked by a terrorist force called BAHRAM. They use Orbital Frames, or big robots with many weapons that ... See full summary »

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(scenario/script: game design unit), (scenario/script: game design unit: KCE School), 2 more credits »
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Title: Zone of the Enders (Video Game 2001)

Zone of the Enders (Video Game 2001) on IMDb 7.5/10

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Cast

Credited cast:
Remy Le Boeuf ...
Leo Stenbuck (voice)
Cynthia Marcucci ...
ADA (voice)
Ali Johnston ...
Celvice Klein (voice)
Jean Mazzei ...
Viola (voice)
Bruce Robertson ...
Rock Thunderheart (voice)
...
Nohman / Axe (voice)
...
Slash (voice)
Carl Hubenthal ...
Nightraid (voice)
Doug Boyd ...
Corporal (voice)
Jim Singer ...
Boy A (voice)
Liz Stimson ...
Reporter (voice)
Rest of cast listed alphabetically:
Masashi Ebara ...
Nohman (voice)
Yui Horie ...
Celvice Klein (voice)
Rio Natsuki ...
Elena Weinberg (voice)
Hiroyuki Oshida ...
Nightraid (voice)
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Storyline

A space colony named Antilia revolving around Jupiter in the late 22nd century is attacked by a terrorist force called BAHRAM. They use Orbital Frames, or big robots with many weapons that mostly are human-like in structure, in their attack. Their mission: capture the colony and therefore taking control of two amazing new Orbital Frames being kept there. After his friends are killed by a skilled woman frame runner, or person who controls the Orbital Frames, he stumbles upon one of the new frames called Jehuty. His only purpose is to get out, but personal feelings and a few other things get in his way... Written by Sam O.

Plot Summary | Add Synopsis

Taglines:

Life and Death


Certificate:

M | See all certifications »
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Release Date:

28 March 2001 (USA)  »

Also Known As:

ZOE  »

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Connections

Referenced in Metal Gear Solid 3: Snake Eater (2004) See more »

Soundtracks

KISS ME SUNLIGHTS
Lyrics by Kei Hazuki
Music by Masami Itô
Arrangement by Hikaru Nanase
Performed by Heart of Air
Musician
Strings: GEN ITTETSU Group
Mixing Engineer: Noriyasu Murase
Product Coordination: SPARKS
Musical Direction: Yoshiyuki Ito (Lantis)
Executive Producer: Shunji Inoue (Lantis)
See more »

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User Reviews

 
Kojima is unstoppable.
31 March 2001 | by (Tallahassee, Florida) – See all my reviews

First things first...there is a sort of trinity as far as game designers go, the three of which are Nintendo's Shigeru Miyamoto, Sega's Yu Suzuki, and Konami's Hideo Kojima. Miyamoto is the master of fantasy worlds, Suzuki the master of realism, Kojima the master of cinematics. And it is his mastery of this which shines in this game.

The graphics are incredible, with anime stylings althroughout (not hard to see, as co-creator Nobuyoshi Nishimura is responsible for "Gundam X"). The emotion on the faces in the cutscenes is like watching an animated feature, while the mecha design is first-rate, sort of a cross between the "Gundam" and "Brain Powerd" (yes, that's how it's spelled) styles. To see so many mecha-based games graphically excel in some areas and falter in others, it's a breath of fresh air to see this one's eye candy deliver so consistently. I especially like the effect of the "veins" on the mecha's exterior, it's creepy in a way, but that makes it look that much cooler.

The control, to put it bluntly...perfect. This is the first time I have ever picked up a game with so many things you can do with the character, and become a master at the controls after one run through the training session. On top of that, the responsiveness is nice and tight, allowing you to switch directions and/or targets with the greatest of ease. The fact that there is one main attack button can make it kind of rough in some spots, but I'll explain that next.

The goal of the game is to drive enemy forces from your home colony. Now, these said forces do pull some very ruthless tactics, and kill very many civilians. The survivors are hiding in buildings in some missions, and those buildings are clearly marked so you don't destroy them, but it's rough achieving 100% when there's three or so (or more!) mecha (called Orbital Frames in the game) breathing down your neck. So don't expect perfect performance unless your name just happens to be Luke Skywalker.

Overall, this game rocks. Truth be told, I got it for the "Metal Gear Solid 2: Sons Of Liberty" demo, but I found that "Z.O.E." is a worthy game in itself. Hideo Kojima knows how to get you to look, then to try, then to buy, then to play to death. And you'll love every minute of it, too.


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