Pac-Man (1980)
"Puckman" (original title)

Video Game  |  Action, Family  |  October 1980 (USA)
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Ratings: 8.2/10 from 538 users  
Reviews: 10 user | 1 critic

Players guide a yellow, pie-shaped creature around a single maze, munching dots while avoiding four roaming ghosts. Four energizer dots are on the board, one in each corner. Eating one of ... See full summary »

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Title: Pac-Man (Video Game 1980)

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Players guide a yellow, pie-shaped creature around a single maze, munching dots while avoiding four roaming ghosts. Four energizer dots are on the board, one in each corner. Eating one of these special dots will temporarily empower Pac-Man to turn the tables on the ghosts. Each time all the dots in a maze are eaten, play resumes with a fresh screen. Written by Brett Alan Weiss

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Plot Keywords:

dots | ghost | eating | pac man | fruit | See All (10) »


A labyrinth of fun & amusement! See more »


Action | Family


Not Rated

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Release Date:

October 1980 (USA)  »

Also Known As:

Cute-See  »

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Did You Know?


Although the large pills in the maze corners are often called "power pellets", they are officially "energizers" in the original game. "Power pellet" was coined for the later television cartoon based on the game. See more »


Referenced in Gimme a Break!: An Unmarried Couple (1982) See more »

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User Reviews

A Phenomenon with an enduring legacy
23 December 2007 | by (United Kingdom) – See all my reviews

Pac-Man was one of the first extremely popular arcade games, and a major influence, if indirect and unwitting, on every computer game that followed. The reasons for its appeal are simple, it is colourful, cheerful and enjoyable; in short it is good, clean fun. Graphics date; fun is timeless. But the real key to its appeal is that it was the first video game to feature an actual character; this is the sense in which this game has paved the way for all which have followed. Pac-Man's anthropomorphic and aesthetic (i.e. "cute") qualities were particularly appealing to female audiences; this was the most popular game among girls at the time, and some sources suggest since. The after-effect was that the character itself became something of an icon; the character was the centre of a merchandising blitz. Pac-Man seemed to capture the public imagination more than any genuine cartoon character did; you could even make a claim for him being the Mickey Mouse of the 80s. I am a big fan of the Pac-Man phenomenon and have a book (Deborah Palicia's ["Pac-Man Collectibles") which details some 160 pages of related merchandising. There was everything from Bedsheets to a US Top 10 Record ("Pacman Fever" by Buckner and Garcia) and from Pasta to an animated cartoon series. It's fascinating how far such a one dimensional concept has spread. The most telling item is an advert for the game "Super Pac-Man" with a hero who "fights a never ending battle to eat row of fruit"! A lot of talented and creative people have worked on keeping this simple concept and character popular for nearly three decades, and millions more have enjoyed it.

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