Players guide a yellow, pie-shaped creature around a single maze, munching dots while avoiding four roaming ghosts. Four energizer dots are on the board, one in each corner. Eating one of these special dots will temporarily empower Pac-Man to turn the tables on the ghosts. Each time all the dots in a maze are eaten, play resumes with a fresh screen. Written by
Brett Alan Weiss
Don't trifle with a heavyweight.
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Did You Know?
The highest possible score in Pac-Man is 3,333,360 points. The first known person ever to achieve a perfect score was an American named Billy Mitchell
on 3 July 1999. It took him six hours and he had to endure 256 levels. On the final level, and due to a programming limitation, there is only half of the maze, the right side of the screen contains garbage characters. Once the ultimate score is reached, the game locks up, and would require a restart. See more
Referenced in Automan: Automan