Pac-Man (1980)
"Puckman" (original title)

Video Game  |  Action, Family  |  October 1980 (USA)
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Players guide a yellow, pie-shaped creature around a single maze, munching dots while avoiding four roaming ghosts. Four energizer dots are on the board, one in each corner. Eating one of ... See full summary »

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Title: Pac-Man (Video Game 1980)

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Players guide a yellow, pie-shaped creature around a single maze, munching dots while avoiding four roaming ghosts. Four energizer dots are on the board, one in each corner. Eating one of these special dots will temporarily empower Pac-Man to turn the tables on the ghosts. Each time all the dots in a maze are eaten, play resumes with a fresh screen. Written by Brett Alan Weiss

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Plot Keywords:

dots | ghost | eating | pac man | fruit | See All (9) »


Don't trifle with a heavyweight. See more »


Action | Family


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Release Date:

October 1980 (USA)  »

Also Known As:

Cute-See  »

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Did You Know?


Originally the president of Namco wanted all four of the ghosts to be red. 'Toru Iwantani' convinced the president to have the ghosts multi-color after game testers suggest no single color ghosts in the game. See more »


Referenced in We Are the Strange (2007) See more »

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User Reviews

A Phenomenon with an enduring legacy
23 December 2007 | by (United Kingdom) – See all my reviews

Pac-Man was one of the first extremely popular arcade games, and a major influence, if indirect and unwitting, on every computer game that followed. The reasons for its appeal are simple, it is colourful, cheerful and enjoyable; in short it is good, clean fun. Graphics date; fun is timeless. But the real key to its appeal is that it was the first video game to feature an actual character; this is the sense in which this game has paved the way for all which have followed. Pac-Man's anthropomorphic and aesthetic (i.e. "cute") qualities were particularly appealing to female audiences; this was the most popular game among girls at the time, and some sources suggest since. The after-effect was that the character itself became something of an icon; the character was the centre of a merchandising blitz. Pac-Man seemed to capture the public imagination more than any genuine cartoon character did; you could even make a claim for him being the Mickey Mouse of the 80s. I am a big fan of the Pac-Man phenomenon and have a book (Deborah Palicia's ["Pac-Man Collectibles") which details some 160 pages of related merchandising. There was everything from Bedsheets to a US Top 10 Record ("Pacman Fever" by Buckner and Garcia) and from Pasta to an animated cartoon series. It's fascinating how far such a one dimensional concept has spread. The most telling item is an advert for the game "Super Pac-Man" with a hero who "fights a never ending battle to eat row of fruit"! A lot of talented and creative people have worked on keeping this simple concept and character popular for nearly three decades, and millions more have enjoyed it.

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