Syphon Filter 2 (2000)

Video Game  -  Animation | Mystery | Action  -  14 March 2000 (USA)
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The sequel to Syphon Filter takes place right after the first one, the Agency has apparently betrayed Gabe Logan and framed him for the Khazakstani ICBM missile launch containing the Syphon... See full summary »

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Title: Syphon Filter 2 (Video Game 2000)

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Cast overview, first billed only:
John Chacon ...
Gabriel Logan (voice)
Zoe Galvez ...
Lian Xing (voice)
Shannon Tilton ...
Teresa Lipan (voice)
Peter Kepler ...
Jason Chance (voice)
Andrea Satin ...
Dr. Elsa Weissinger (voice)
Jay Styne ...
Steven Archer (voice)
Bryan Session ...
Dr. Lawrence Mujari (voice) (as Bryan Osric Session)
Elina Fillipova ...
Mara Aramov (voice)
Bill Glanting ...
Dillon Morgan (voice)
J.S. Gilbert ...
Uri Gregorov (voice)
Dan Kennedy ...
Lyle Stevens (voice)
Nicholas Katakis ...
Vladimir Nevainair (voice)
David Caffey ...
Dr. Gershon (voice)
George Joyce ...
Thomas Holman (voice)
Derrek Falkan (voice)


The sequel to Syphon Filter takes place right after the first one, the Agency has apparently betrayed Gabe Logan and framed him for the Khazakstani ICBM missile launch containing the Syphon Filter virus that was destroyed by him. Upon that, they have captured his partner Lian Xing; who was infected with the virus. As Gabe and some fellow GI's seek refuge from the Agency, their plane is shot down in the Colorado Rockies where Gabe and Lian exchange story paths while in contact with their friend and ex-Agency operative Teresa Lipan. Written by jondaman816

Plot Summary | Plot Synopsis


Deadly espionage in a world held hostage!






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Release Date:

14 March 2000 (USA)  »

Also Known As:

SF2  »

Company Credits

Production Co:

Show detailed on  »

Technical Specs

Sound Mix:


Aspect Ratio:

2.35 : 1
See  »

Did You Know?


Amazingly, no buildings are visible in the New York City skyline when Gabe travels there in 3 levels, only the Twin Towers of the World Trade Center can briefly be glimpsed when he breaks into the Pharcom Exposition Center See more »


At the end of the game Mara Aramov, speaking with Vince Hadden, says that as the Secretary of State he will become president when the administration falls. This is factually erroneous as if the President and Vice President were to depart from office the Presidency would pass to the Speaker of the House of Representatives. Developers realized this and, when repeating the scene at the beginning of Syphon Filter 3 change the line from "become president" to "have the power." See more »


Uri Gregorov: I have a war to stop.
See more »

Crazy Credits

The credits end with Mara Aramov and the Secretary of State planning their next move against Gabe Logan, thus leaving the door open for a possible trilogy. See more »


References Men in Black (1997) See more »

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User Reviews

Please, someone let these people make a movie!
5 July 2001 | by (reading uni, england) – See all my reviews

The original Syphon Filter was an undeniably flawed bit of fine gaming. Put somewhat in the shadows by the mighty Metal Gear Solid, it struggled to find the attention it deserved. It was a game that rewarded perseverence with a combination of realistic violence, dense plot and challenging gameplay. SF2 takes all that was good in SF and runs with it, creating a monster of a good game. Quite daring for a sequel, SF2 takes place only a few hours from the end of the first game, making numerous references back to events from the last few days. This does somewhat alienate new gamers, but the rewards from playing the two games back to back just can't be denied.

When I first completed SF2 after a few days playing, I was almost tempted to think it was too easy. But remembering the zillions of times I'd been swiss cheesed for not thinking something through enough I realised that it was a tough game, but one so well plotted that it's almost impossible to put down until you've worked the story through to it's conclusion. What stands out are the little details that have somehow been crammed into the game. Soldiers who would be drones in most action games (Tomb Raider anyone?) are given character by simple dialogue. As you sneak around, nearly all of them are chatting away, complaining about the cold, making radio reports, even joking with each other. It's a simple touch that goes a long way to enhancing the atmosphere of the game, lending what at heart is a guns blazing gung ho actioner the feel of a well plotted adventure game. Of course the action is paramount, and fans of the sneak-em-up genre will not be disappointed as you blast a blazing trail across Colorado, Russia and New York in some of the most heart pounding shoot outs yet seen on the Playstation. All in all, this is an unmissable stretch of the old Playstations capabilities, from a programming studio that clearly has a movie in them somewhere.

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