Tomorrow Never Dies (1999)

Video Game  -  Action | Adventure | Thriller
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As suave secret agent 007, employ your cunning wit and high-tech gadgets to survive multiple levels of espionage based on exciting situations from the blockbuster film, including ... See full summary »


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Title: Tomorrow Never Dies (Video Game 1999)

Tomorrow Never Dies (Video Game 1999) on IMDb 6.8/10

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Cast overview:
Stephen Critchlow ...
Additional Voices (voice)
Adam Blackwood ...
James Bond (voice)
Andrew Bicknell ...
Stamper / Bartender (voice)
Dr. Kaufmann / Isagura / Q (voice)
Ève Karpf ...
Paris Carver (voice)
Larissa Murray ...
Wai Lin (voice)
Elliot Carver (voice)
Caron Pascoe ...
M (voice)
Additional Voices (voice)


As suave secret agent 007, employ your cunning wit and high-tech gadgets to survive multiple levels of espionage based on exciting situations from the blockbuster film, including challenging shooting, driving, and skiing game modes. Your mission will be dagerous, but you can handle it. After all, you're Bond . . . James Bond. Multiple game modes! 3rd-person shooting. driving, and skiing. Classic Bond weapons and gadgets--Cufflink Lasers, Infrared Cameras, and more! 10 missions and locations based on the movie. Use a variety of combat techniques--Tuck-and-roll, drive-and-fire, and stealth attacks. Follow the storyline with in-game cinematics and movie footage. Written by Robert Lynch <>

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The Most Complete Bond Experience!


T | See all certifications »


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Also Known As:

El mañana nunca muere  »

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Did You Know?


In 1998, Rare Ltd. was offered the opportunity to develop the game because of their success with GoldenEye (1997), but turned it down to focus on other projects. See more »


Followed by The World Is Not Enough (2000) See more »

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007 takes a step back from Golden Eye.
7 May 2012 | by See all my reviews

The James Bond film "Goldeneye" was better than "Tomorrow Never Dies" so I guess it makes sense that the game is too. This game does not resemble the highly successful game for the Nintendo 64 in the least. Which makes no sense, why would you do something so different for the next game? I guess it is a bit like the second Zelda game, the programmers did not want to appear lazy and thought that by adding an on screen James Bond the game would have more of a feel for the movie perhaps? I do not know, I am only taking a stab in the dark. The game play here is one where you see the game from behind Bond, he is fully visible. It is also an annoying game that just is not all that much fun. I will be the first to say I thought Goldeneye was overrated a bit, but I still enjoyed it, this one has a couple of fun levels, but to often it is an irritating mess. Why have Bond on the screen if all he is going to do is battle continuously, as both this game and the previous game ignore the fact Bond is more than just a super killer. Though I believe it is ignored more here than there. Sure you can ski and drive, but it really is just a short game where the combat kind of sucks. They always make being stealthy so hard and you end up in an all out shoot out for your life!

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