You play either side of a new Allied/Soviet war when the real villian is an evil master of mind control.



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Cast overview, first billed only:
Gen. Vladimir (live action) / Soviet taunts (in-game voice) (as Adam Greggor)
Oleg Stephan ...
Soviet officer
Kerry Michaels ...
Prime Minister
General Rene Lyon
Gabriella Bern ...
Soviet newscaster
Korean commander
Gary Marshal ...


In the year 1972, in an alternate world where German Scientist named Einstein constructed a chronosphere to go back into time to defeat both Adolf Hitler and Josef Stalin, thus erasing World War 2 from time completely, and with the help of American President Michael Dugan, appointed the last Blood of the Romanov Family, Alexander as the Soviet Premier. Unfortunately, what they did'nt know is that Romanov is planning to launch an all out attack on the United States, wanting to wipe it from the Earth, however, the Americans are retaliating, but, Romanov's adviser Yuri compromised their defenses. Whatever happens now and then, only one force will remain standing. Written by John Wiggins

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October 2000 (USA)  »

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Did You Know?


The assistant of President Michael Dugan resembles Miss Monica Lewinsky. It's not possible to determine if this resemblance was intentional or not, however process of developing the game overlaps the Bill Clinton Presidency. See more »


During the briefing of Operation Liberty, General Carville describes that the Soviet forces are ready to deploy "Tesla Coils". However his lips read "Prism Towers" which belong to the Allies. See more »


Premier Alexander Romanov: Is it done, Yuri?
Yuri: No, Comrade Premier. It has only begun.
See more »


Featured in Command & Conquer: Yuri's Revenge (2001) See more »

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User Reviews

Red Alert turns into a wacky cheesy B-Movie
26 June 2009 | by (Cape Town, South Africa) – See all my reviews

Initially I thought that Red Alert 2's much maligned predecessor, Tiberian Sun wasn't that bad. Only when I tried out Red Alert 2 I realised how uninspired (and what a missed opportunity) Tiberian Sun really was. With Red Alert 2, Westwood Studios demonstrated that (for the year 2000 at least) they still were kings of the RTS genre.

Red Alert 2 featured some interesting changes compared to the original, for one the serious dark undertones made way for a wacky, cheesy B movie setting that doesn't take itself seriously at all, but luckily stop short of attempting a complete spoof of cheesy B movies. Personally I prefer the more serious stuff when I play war but Westwood seemed to have pulled this aspect off (if only just). The other big change for me was that the game was sped up considerably, Building, moving & fighting now happens at a much faster pace resulting in missions that are over much quicker than previously. Again, I actually preferred the slower stuff but you learn to adjust very quickly! Both the Allied and Soviet campaign's story lines are not exactly award-winning stuff but the cut-scenes are of high quality, fun to watch and does enough to make you feel involved in the story, it's obvious that the actors had fun doing the scenes (very much the opposite of the bored looking has-beens in Tiberian Sun), and it sure helps that they casted some of the best looking B-movie actresses around!

The gameplay is standard C&C stuff with some wacky & generally useful units added to the standard tanks and soldiers (tanks that disguise themselves as trees – I mean really .. :-). One of my biggest gripes with the original were that the Allied units were just weak compared to the Soviets, this time round they are must better balanced with Soviets relying more on brute force and the Allieds the ones with better technology i.e. Soviets are more durable but Allieds have better guns. Oh yes, and the new ability for your soldiers to garrison buildings is very useful indeed!

My biggest problem with the game is the A.I.(what a misnomer!) It doesn't seem to have improved at all since the original C&C in 1995. The A.I.'s method of attack basically consists of sending small groups of units to attack your base at regular intervals, and unless they overwhelm you before your defences are up and running this attacks amount to little more than shooting practice for your base defences. After a while the A.I. will then just give up and wait for you too release him from his misery. I believe one of the reasons Westwood sped up the game was to compensate for the useless A.I.

That said, no other RTS title released before or around the same time as Red Alert 2 were known for brilliant or event competent A.I. so I won't judge too harshly. Overall this was one of the better RTS titles I have played and I recommend this game as it is still fun even at 2009 standards.

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