Bowser has kidnapped Princess Toadstool, taken over all seven Kingdoms in the Mushroom World and put his seven kids in charge of all of them. It's the Mario Brothers to the rescue!

Directors:

(uncredited), (uncredited)
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Storyline

That prehistoric bully, King Koopa, has returned to the Mushroom Kingdom in a flying doom ship. This time he's accompanied by his seven bratty, evil children: Wendy O. Koopa, Morton Koopa Jr., Roy Koopa, Iggy Koopa, Lemmy Koopa, Ludwig Von Koopa, and Larry Koopa. They have stolen seven wands from the seven kings of seven worlds: Grass Land, Desert Land, Water Land, Giant Land, Sky Land, Iced Land, and Pipe Maze. So Mario and Luigi are off to stop the Koopas. New features are at their aid: the simple touch of a leaf can transform Mario or Luigi into part a raccoon and allows them to fly. If they obtain a raccoon suit, they can briefly turn into a statue, and more! The fate of the Mushroom Kingdom lies in the hands of the Mario Brothers, can they defeat the seven Koopa kids and even King Koopa himself? Written by Dylan Self <robocoptng986127@aol.com>

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Taglines:

New, different worlds! New, exciting levels! New challenges galore! See more »


Certificate:

K-A | See all certifications »

Parents Guide:

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Details

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Release Date:

29 August 1991 (France)  »

Also Known As:

Sûpâ Mario Burazâzu 3  »

Company Credits

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Technical Specs

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Did You Know?

Trivia

When the game was released, McDonald's had a huge promotional campaign for it. This included Mario-themed Happy Meal toys, which have long since become sought-after collectible items. See more »

Goofs

During the card matching game, Toad's quote should have read "Flip over any two cards and see if they match. Miss twice and you're out!", not "your out"; therefore, it is lacking an apostrophe. See more »

Quotes

Toad: Hello. You've found my shop of strange and wonderful things.
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User Reviews

 
Amazing platformer
31 August 2005 | by (The Penumbra) – See all my reviews

Super Mario Bros. 3 is certainly an impressive game for 1988 standards and holds up as an innovative platformer even today. The graphics, level design and gameplay make for a truly great playing experience.

I never did finish the first Super Mario Bros. (as of yet) and I've never even played Super Mario Bros. 2 but now, after liking this so much, I will seriously have to consider it.

In terms of originality you won't find anything particularly amazing about the jumping of one platform to the next and collecting power-ups but it's how it all comes together and works so well that makes SMB3 stand out from the rest of the competition.

Some levels are tough, but stick at them and you'll memorise and master the tricky bits pretty quickly. However, that didn't stop me from crying out loud in sheer, hopeless frustration every now and again.

The GBA version adds a save function (a godsend for those who hate having to spend 86 hours finishing a game in one go), slightly tweaked levels and compatibility with the Nintendo E-Reader that offers bonus levels.

Considering how good this game is it's no wonder Sonic had such tough competition from a short, fat Italian plumber. Definitely one to hunt down.

Graphics A Sound B (only because the famous Super Mario music is not featured) Gameplay A Lasting Appeal A


7 of 7 people found this review helpful.  Was this review helpful to you?

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