Metal Gear Solid 2: Sons of Liberty (2001)

Video Game  -  Action | Sci-Fi | Thriller  -  14 November 2001 (USA)
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Reviews: 61 user | 6 critic

Two years after the death of Solid Snake, a rookie FOX-HOUND agent, on his first mission, infiltrates an offshore decontamination facility to rescue the President.



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Title: Metal Gear Solid 2: Sons of Liberty (Video Game 2001)

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2 wins & 2 nominations. See more awards »




Cast overview, first billed only:
Solid Snake (voice)
Raiden (voice)
Lara Cody ...
Rosemary (voice)
Solidus Snake (voice)
Fortune (voice) (as Maula Gale)
Vamp (voice) (as Phil La Marr)
Fatman (voice)
Peter Stillman (voice)
Emma Emmerich (voice)
Patric Zimmerman ...
Revolver Ocelot (voice) (as Pat Zimmerman)
Liquid Snake (voice)


Two years after terrorists seized the nuclear facility on Shadow Moses Island, Revolver Ocelot, the sole survivor of the FOX-HOUND squad that led the terrorists, sells the plans for Metal Gear REX on the black market. Solid Snake and Otacon are now part of "Philanthropy," an independent organization dedicated to eliminating the Metal Gear variants that appear throughout the world. Acting on a semi-anonymous tip, Snake infiltrates an oil tanker sailing through New York Harbor, which is said to be carrying Metal Gear RAY, a new model developed by the US Marine Corps. However, the mission isn't as simple as Otacon and Snake predicted, and the tanker is eventually sunk by explosives. Two years later, terrorists seize the "Big Shell," an environmental cleanup facility placed over the wreckage of the tanker, and take US President James Johnson hostage. FOX-HOUND member Raiden must infiltrate the Big Shell, rescue the president, and disarm the terrorists. As he carries out the mission, ... Written by Anonymous

Plot Summary | Plot Synopsis


Year Of The Snake See more »


M | See all certifications »

Parents Guide:





Release Date:

14 November 2001 (USA)  »

Also Known As:

Metal Gear Solid 2  »

Filming Locations:

Box Office


$10,000,000 (estimated)

Company Credits

Show detailed on  »

Technical Specs

Sound Mix:

(cutscenes)| (gameplay scenes)


Aspect Ratio:

1.85 : 1
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Did You Know?


When, as Raiden, you are tasked to disable the C4/Semtex explosives on the Shell 1/2 connecting bridge, one of the C4 packs/control units is behind a Sons of Liberty flag. This flag is a thinly veiled reference to the First Navy Jack flag, where instead of Sons of Liberty, the writing is "Don't Tread on Me". See more »


Whenever Pliskin, Raiden and Rose mention the former leader of Dead Cell, they refer to him as "Colonel Jackson". Since Dead Cell is said to be a U.S. Navy unit, and the rank of "colonel" is never used in the Navy, he should be called "Commander Jackson". (Vamp - a Dead Cell member - later refers to Jackson with this correct rank, so these errors were most likely intentional.) See more »


[When the player equips an enemy uniform]
Colonel: Raiden, don't act in any way that will excite the enemy's suspicion. A perfect disguise can be ruined by a single odd behavior. Be careful. If you make physical contact with the enemy while in disguise, the disguise will be deselected.
Rose: That uniform's probably not even close to your size.
Raiden: Yeah, to tell you the truth, it feels pretty tight.
Colonel: It's probably a better fit for Rosemary here than you.
See more »

Crazy Credits

The opening credits are made up of actual scenes from the game. See more »


Referenced in LittleBigPlanet (2008) See more »


Can't Say Goodbye to Yesterday
Music & Words / Produced by Rika Muranaka
Recorded by James Nichols (as James Nicholas) at Manhattan Center Studio
Mixed by Alan Meyerson at Media Ventures Studio
Vocal - Carla White
Piano - Onaje Allan Gumbs (as Onaje Allangumbs)
Bass - Kenny Davis
Drums - Eugene Jackson Jr. (as Eugene Jackson)
Sax - Don Braden
Trombone - Robin Eubanks
Conducted and played by Felix Farrar Orchestra
See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

The Greatest Game in History
13 December 2004 | by (St. John's) – See all my reviews

The Greatest Game in History.

That sets up some pretty high expectations. Reasons are plentiful: The character proxemics, the ambiance and the use of camera angles, mise-en-scene and the editing are skilled beyond many of Hollywood's films today. The characters themselves are deeply psychological. They're all troubled in some way or another, and yet, despite their own individual depth, they're also representations of a side of the human experience and psyche. Raiden is the brash, headlong energy of youth, but he is also the insecurity and inexperience that comes with it. It comes back on his own life, his romantic life no less, in a big way. Snake is Raiden's foil - strong and secure, with years of experience to back up his quiet confidence.

However, his expertise comes at a toll to his own mental health.

The game itself transcends the nature of video games. It uses its predecessor (MGS 1 was itself a revolution in the gaming world) as a symbol of games in general. MGS 2 comments not only on technology, the effect it has on each of our individuality, the nature of humanity in exploration, and our own inabilities to confront demons, but it does all this while reflecting ON THE NATURE OF GAMES THEMSELVES. Bar none, this game has no rivals - it is consummate gaming, and film-making, for that matter. Being both entertaining and thought-provoking, philosophical and compassionate, the games paradoxes and dichotomies are whole and beautiful. In short, this is the game to end all games. I kid you not.

23 of 25 people found this review helpful.  Was this review helpful to you?

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