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Storyline
With his last words being "Metal Gear," Fox-Hound's best agent Gray Fox goes missing in action. After three days, Commander Big Boss sends in the rookie Solid Snake deep in South Africa to infiltrate the enemy fortress Outer Heaven and carry out two objectives: rescue Gray Fox, and destroy the bipedal tank Metal Gear.
Written by Incubi
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Did You Know?
Trivia
Hideo Kojima came up with the stealth-based gameplay with the MSX2's hardware limitations in mind. Since the MSX could barely handle conventional action games (due to the fact that the screen would flicker when too many animated objects were present, and the hardware couldn't handle scrolling very well), Kojima decided to make a game where the player had to avoid contact with the enemy instead of fighting. Kojima got the idea from
The Great Escape and originally wanted to make the game about a POW escaping from the enemy's prison. However, Kojima's co-workers advised him that a game based solely on avoiding the enemy wouldn't work by itself and that the player would need to have something to defend themselves with whenever the player is discovered. As a result, the original escape premise was replaced by an infiltration premise. Kojima took the infiltration premise from
The Guns of Navarone.
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Quotes
Soldier:
I feel asleep!
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Crazy Credits
The closing credits are introduced by a radio program Snake is listening to
at the end of the game.
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