Directed by | |||
| Sam Houser | (uncredited) | ||
Writing credits(in alphabetical order) | ||
| Brian Baglow | ||
| Brian Lawson | ||
Produced by | |||
| Gary Foreman | .... | producer (as Gary J. Foreman) | |
| Sam Houser | .... | executive producer | |
Original Music by | |||
| Colin Anderson | |||
| Craig Conner | |||
| Grant Middleton | |||
| Anthony Paton | (Gameboy Color version) | ||
Art Department | |||
| Dean Atkin | .... | graphic artist (Gameboy Color version) | |
| Darren Baines | .... | additional artwork | |
| Jamie Bryan | .... | additional artwork | |
| Jeff Cairns | .... | additional artwork | |
| Russell East | .... | graphic artist (Gameboy Color version) | |
| Paul Farley | .... | map designer: Liberty City | |
| Ken Fee | .... | additional artwork | |
| Lesley Firth | .... | additional designer | |
| Aaron Garbut | .... | additional artwork | |
| Martin Good | .... | additional artwork | |
| Andy Hay | .... | additional artwork | |
| Stacey Jamieson | .... | additional artwork | |
| Rob Jeffrey | .... | additional artwork | |
| Lenny Lane | .... | additional artwork | |
| Lewis Mann | .... | graphic artist (Gameboy Color version) | |
| Jez Mayes | .... | graphic artist (Gameboy Color version) | |
| Pat McGovern | .... | additional artwork | |
| Ian McQue | .... | lead artist | |
| Craig Moore | .... | artist | |
| Craig Moore | .... | artwork | |
| Liam O'Neil | .... | additional artwork | |
| Paul Reeves | .... | additional artwork | |
| Donald Robertson | .... | artist | |
| Andrew Strachan | .... | additional artwork | |
| Robin Taylor | .... | graphic artist (Gameboy Color version) | |
| Billy Thomson | .... | map designer: Vice City | |
| Corrado Trani | .... | graphic artist (Gameboy Color version) | |
| Stewart Waterson | .... | artist | |
| Ian Watson | .... | graphic artist (Gameboy Color version) | |
Sound Department | |||
| Colin Anderson | .... | sound | |
| Craig Conner | .... | sound | |
| Grant Middleton | .... | audio programmer | |
| Grant Middleton | .... | sound | |
| Usher Raymond | .... | sound | |
| Raymond Usher | .... | audio programmer | |
| Allan Walker | .... | sound | |
Other crew | |||
| Richard Airlie | .... | programmer | |
| Craig Arbuthnott | .... | quality assurance | |
| Toby Atkin | .... | programmer | |
| Brian Baird | .... | programmer | |
| Stephen Banks | .... | map designer: San Andreas | |
| Stephen Banks | .... | programmer: missions | |
| Timothy Bates | .... | game tester: Gameboy color version | |
| Lee Bekier | .... | quality assurance | |
| Paul Byers | .... | game tester: Gameboy color version | |
| Alan Campbell | .... | programmer | |
| Stuart Capewell | .... | programmer | |
| Simon Chrisp | .... | project manager (Gameboy Color version) | |
| Jim Collins | .... | game tester: Gameboy color version | |
| Dave Cooke | .... | programmer: Gameboy color version | |
| David Cowan | .... | lead programmer | |
| Mark Crane | .... | technical manager | |
| Claire Cuthill | .... | production coordinator | |
| Paul Cuthill | .... | quality assurance | |
| Michael Dailly | .... | programmer: graphics engine | |
| Alan Dobson | .... | quality assurance | |
| Paul Farley | .... | programmer: missions | |
| Kevin Finnigan | .... | quality assurance | |
| Gary Foreman | .... | senior technical manager (as Gary J. Foreman) | |
| Jeremy Goldstein | .... | quality assurance | |
| Denby Grace | .... | game tester: Gameboy color version | |
| Keith R. Hamilton | .... | lead programmer | |
| Keith R. Hamilton | .... | team leader | |
| Lee Hammerton | .... | programmer: Gameboy color version | |
| Dan Harper | .... | programmer: Gameboy color version | |
| Chris Harrison | .... | programmer | |
| Russell Hay | .... | programmer | |
| Sam Houser | .... | chief whip | |
| Ronnie Jackson | .... | quality assurance | |
| Sean James | .... | quality assurance | |
| Ian Johnson | .... | programmer | |
| Chris Jones | .... | programmer: Gameboy color version | |
| Ken Jordan | .... | quality assurance | |
| Patrick Kerr | .... | programmer: physics | |
| David Kivlin | .... | programmer | |
| Graeme Laws | .... | quality assurance | |
| Brian Lawson | .... | project manager | |
| Darren Lloyd | .... | quality assurance | |
| Mark Lloyd | .... | game tester: Gameboy color version | |
| Iain Macdonald | .... | programmer: tools | |
| Steve Mann | .... | quality assurance manager | |
| Steve Marsden | .... | studio director (Gameboy Color version) | |
| Martin McKenzie | .... | programmer: Gameboy color version | |
| William Mills | .... | quality assurance | |
| Robert Parsons | .... | programmer: tools | |
| Andrew Patterson | .... | programmer: tools | |
| Gary Penn | .... | project manager | |
| Aaron Puzey | .... | programmer: graphics engine | |
| Adam Rabin | .... | quality assurance | |
| Cameron Rattray | .... | programmer | |
| John Ree | .... | quality assurance | |
| Fiona Robertson | .... | quality assurance | |
| Gordon Ross | .... | quality assurance | |
| Iain Ross | .... | programmer | |
| Michael Stirling | .... | quality assurance | |
| Sean Taylor | .... | quality assurance | |
| Billy Thomson | .... | programmer: missions | |
| Julian Turner | .... | game tester: Gameboy color version | |
| James Watson | .... | programmer | |
| Michael Wenn | .... | quality assurance | |
| James Whitfield | .... | programmer: Gameboy color version | |
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| Grand Theft Auto 2 | Live Free or Die Hard | Reservoir Dogs | One Night at McCool's | Beverly Hills Cop II |
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| Full cast and crew | Company credits | External reviews |
| News articles | IMDb Action section | IMDb UK section |
I remember I once played this game for 5 hours straight and I still could not get past the first level. But for me, most of the time, I'm having so much fun killing people and smashing up cars that I don't care about the missions.
It's also most fun to defect from your current gang and just kill 'em all off. This is one game that makes it look like so much to actually run people over.
It's a pity that only the Playstation version doubles as a soundtrack CD but I gotta admit that is one cool radio station. These songs are rockin'. This is rather good considering it's only a game.
The graphics are kind of poor tho and the gameplay doesn't change much from level to level but who cares?!?!