IMDb > Grand Theft Auto (1997) (VG)

Grand Theft Auto (1997) (VG) More at IMDbPro »


Overview

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View company contact information for Grand Theft Auto on IMDbPro.
Genre:
Plot:
As an aspiring young thug, your mission in this video game is to perform odd jobs for the mob, picking... See more » | Add synopsis »
Plot Keywords:
NewsDesk:
(2 articles)
User Reviews:
Cool Game and Highly Addictive See more (4 total) »

Directed by
Sam Houser (uncredited)
 
Writing credits
(in alphabetical order)
Brian Baglow 
Brian Lawson 

Produced by
Gary Foreman .... producer (as Gary J. Foreman)
Sam Houser .... executive producer
 
Original Music by
Colin Anderson 
Craig Conner 
Grant Middleton 
Anthony Paton (Gameboy Color version)
 
Art Department
Dean Atkin .... graphic artist (Gameboy Color version)
Darren Baines .... additional artwork
Jamie Bryan .... additional artwork
Jeff Cairns .... additional artwork
Russell East .... graphic artist (Gameboy Color version)
Paul Farley .... map designer: Liberty City
Ken Fee .... additional artwork
Lesley Firth .... additional designer
Aaron Garbut .... additional artwork
Martin Good .... additional artwork
Andy Hay .... additional artwork
Stacey Jamieson .... additional artwork
Rob Jeffrey .... additional artwork
Lenny Lane .... additional artwork
Lewis Mann .... graphic artist (Gameboy Color version)
Jez Mayes .... graphic artist (Gameboy Color version)
Pat McGovern .... additional artwork
Ian McQue .... lead artist
Craig Moore .... artist
Craig Moore .... artwork
Liam O'Neil .... additional artwork
Paul Reeves .... additional artwork
Donald Robertson .... artist
Andrew Strachan .... additional artwork
Robin Taylor .... graphic artist (Gameboy Color version)
Billy Thomson .... map designer: Vice City
Corrado Trani .... graphic artist (Gameboy Color version)
Stewart Waterson .... artist
Ian Watson .... graphic artist (Gameboy Color version)
 
Sound Department
Colin Anderson .... sound
Craig Conner .... sound
Grant Middleton .... audio programmer
Grant Middleton .... sound
Usher Raymond .... sound
Raymond Usher .... audio programmer
Allan Walker .... sound
 
Music Department
Colin Anderson .... music producer
Colin Anderson .... music writer
Brian Baglow .... composer: additional music
Craig Conner .... music producer
Craig Conner .... music writer
Robert De Negro .... composer: additional music
John Gurney .... composer: additional music
Eugene Henderson .... composer: additional music
Michael James .... composer: additional music
Drew Larg .... composer: additional music
Paul Mackie .... composer: additional music
Chris Marra .... composer: additional music
Grant Middleton .... music producer
Grant Middleton .... music writer
Gennine Peirce .... composer: additional music
Stephen Porter .... composer: additional music
Melissa Ripley .... composer: additional music
Ciaran Rooney .... composer: additional music
Stuart Ross .... composer: additional music
Brian Socha .... composer: additional music
Heather Sowards .... composer: additional music
Karen Taylor .... composer: additional music
Allan Walker .... composer: additional music
Julie Wemyss .... composer: additional music
 
Other crew
Richard Airlie .... programmer
Craig Arbuthnott .... quality assurance
Toby Atkin .... programmer
Brian Baird .... programmer
Stephen Banks .... map designer: San Andreas
Stephen Banks .... programmer: missions
Timothy Bates .... game tester: Gameboy color version
Lee Bekier .... quality assurance
Paul Byers .... game tester: Gameboy color version
Alan Campbell .... programmer
Stuart Capewell .... programmer
Simon Chrisp .... project manager (Gameboy Color version)
Jim Collins .... game tester: Gameboy color version
Dave Cooke .... programmer: Gameboy color version
David Cowan .... lead programmer
Mark Crane .... technical manager
Claire Cuthill .... production coordinator
Paul Cuthill .... quality assurance
Michael Dailly .... programmer: graphics engine
Alan Dobson .... quality assurance
Paul Farley .... programmer: missions
Kevin Finnigan .... quality assurance
Gary Foreman .... senior technical manager (as Gary J. Foreman)
Jeremy Goldstein .... quality assurance
Denby Grace .... game tester: Gameboy color version
Keith R. Hamilton .... lead programmer
Keith R. Hamilton .... team leader
Lee Hammerton .... programmer: Gameboy color version
Dan Harper .... programmer: Gameboy color version
Chris Harrison .... programmer
Russell Hay .... programmer
Sam Houser .... chief whip
Ronnie Jackson .... quality assurance
Sean James .... quality assurance
Ian Johnson .... programmer
Chris Jones .... programmer: Gameboy color version
Ken Jordan .... quality assurance
Patrick Kerr .... programmer: physics
David Kivlin .... programmer
Graeme Laws .... quality assurance
Brian Lawson .... project manager
Darren Lloyd .... quality assurance
Mark Lloyd .... game tester: Gameboy color version
Iain Macdonald .... programmer: tools
Steve Mann .... quality assurance manager
Steve Marsden .... studio director (Gameboy Color version)
Martin McKenzie .... programmer: Gameboy color version
William Mills .... quality assurance
Robert Parsons .... programmer: tools
Andrew Patterson .... programmer: tools
Gary Penn .... project manager
Aaron Puzey .... programmer: graphics engine
Adam Rabin .... quality assurance
Cameron Rattray .... programmer
John Ree .... quality assurance
Fiona Robertson .... quality assurance
Gordon Ross .... quality assurance
Iain Ross .... programmer
Michael Stirling .... quality assurance
Sean Taylor .... quality assurance
Billy Thomson .... programmer: missions
Julian Turner .... game tester: Gameboy color version
James Watson .... programmer
Michael Wenn .... quality assurance
James Whitfield .... programmer: Gameboy color version
 

Production CompaniesDistributorsOther Companies

Additional Details

Also Known As:
"GTA" - USA (promotional title)
See more »
Country:
Language:
Color:
Certification:
Australia:MA | New Zealand:R18 | UK:18 | USA:M | USA:T (Gameboy Color version) | Australia:M (Game Boy Color version)
Company:

Did You Know?

Trivia:
The three cities featured in the game are the same three cities featured in each of the later PS2 installments: Liberty City (in Grand Theft Auto III), Vice City and San Andreas.See more »
Soundtrack:
Let It OutSee more »

FAQ

I'm confused as to the order of the GTA games. Which game comes first and which comes last?
What are the differences between the European PSX Version and the Original Version?
See more »
12 out of 14 people found the following review useful.
Cool Game and Highly Addictive, 17 June 2001
Author: Shawn Watson (gator_macready@yahoo.com) from The Underverse

I remember I once played this game for 5 hours straight and I still could not get past the first level. But for me, most of the time, I'm having so much fun killing people and smashing up cars that I don't care about the missions.

It's also most fun to defect from your current gang and just kill 'em all off. This is one game that makes it look like so much to actually run people over.

It's a pity that only the Playstation version doubles as a soundtrack CD but I gotta admit that is one cool radio station. These songs are rockin'. This is rather good considering it's only a game.

The graphics are kind of poor tho and the gameplay doesn't change much from level to level but who cares?!?!

Was the above review useful to you?
See more (4 total) »

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