An eccentric scientist working for a large drug company is working on a research project in the Amazon jungle. He sends for a research assistant and a gas chromatograph because he's close ... See full summary »
A man, having fallen in love with the wrong woman, is sent by the sultan himself on a diplomatic mission to a distant land as an ambassador. Stopping at a Viking village port to restock on supplies, he finds himself unwittingly embroiled on a quest to banish a mysterious threat in a distant Viking land.
Johnathan Cross, a lover of extreme sports, is recruited by Alexi Petrovich to star in his sportive invention, Rollerball. Johnathan accepts and learns the ropes of Rollerball: The players are on Rollerblades, trying to bring a heavy metal ball into a high goal. Also, there are motorcyclists around to bring momentum to the players. Oh yes, and there are no rules in the game. During his skyrocketing career, Johnathan has to experience what Alexi has found out: Blood brings more viewing pleasure to the audience. So, Alexi starts to bribe members of the different teams to cause more trouble than necessary on the field, and the viewers love it. Only a little later, Johnathan's life is already in extreme danger as well as those of his friends and teammates. In a final game, Johnathan and his team have to fight for mere survival against their real opponent - their boss Alexi Petrovich. Written by
Julian Reischl <firstname.lastname@example.org>
The original film was a masterpiece. Not only for the (at the time) over-the-top action, but for the marvelously clear look into the future. Only science-fiction would dare suggest the future holds society completely employed by six corporations! What a brilliant prophecy!
In the self-centered and hedonistic 70's, isn't it amazing the true gist of the original film is the attempt to keep a famous player from becoming bigger than the game he plays? One need only peruse today's business section to see how our society now strives to eliminate the notion of the individual in favor of an identity-nullifying "team concept."
So one can say the original is all about the triumph of the individual.
The 2002 version is nothing more than a haphazard mess that shows what happens when a studio changes hands and a cinematic vision is compromised for a PG-13 rating that effectively destroys the film. Rollerball could do with a well-intentioned remake; this wasn't it.................by a long shot.
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