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The Secret of Monkey Island: Special Edition (1990)

The Secret of Monkey Island (original title)
Young pirate wanna-be Guybrush Threepwood sets out to pass the Three Trials, woo the governess Elaine Marley, reach the fabled Monkey Island and vanquish the nefarious ghost pirate LeChuck.

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(insults writer), | 2 more credits »
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Cast

Cast overview, first billed only:
Dominic Armato ...
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The Ghost Pirate LeChuck / Sherriff Fester Shinetop (voice)
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Leilani Jones ...
The Voodoo Lady / Carla the Swordmaster (voice) (as Leilani Jones Wilmore)
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S. Scott Bullock ...
Otis the Prisoner / Red Skull the Cannibal (voice)
Patrick Pinney ...
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Bridge Troll / Freddy - Man of Low Moral Fiber / Jojo the Monkey / Meathook's Parrot / Piranha Poodle / Pirate Leader II / Rat / Spiffy the SCUMM Bar Dog (voice) (as Roger L. Jackson)
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Alfredo Fettuccini / Bob the Ghost Pirate / Lookout / Ghost Priest (voice)
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Bill Fettuccini / Estevan - the SCUMM Bar Pirate / Pirate Leader I / Store Keeper / Sword-Head Ghost (voice)
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Mancomb Seepgood / Captain Smirk / Navigator Head / SCUMM Bar Cook (voice)
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Biff the Ghost / Franklin - Man of Low Moral Fiber / Herman Toothrot / Swordfight Opponent I (voice)
Denny Delk ...
Narrator / Pirate Leader III / Shifty Melee Citizen (voice)
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Cobb - the SCUMM Bar Pirate / Lemonhead the Cannibal / Mystery Pirate I / Swordfight Opponent II (voice)
Patrick Hallahan ...
Bouncer / Sharptooth the Cannibal / Phineas, Man of Low Moral Fiber / Mystery Pirate II (voice)
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Storyline

Guybrush Threepwood is a pirate wannabe who has just ended up on an island in the Carribean, called Mêlée Island. Here, he learns from three old grog-swinging pirates that there are three things to master to be a pirate: You must know how to fence, how to find a treasure and to steel loot. So, Guybrush's first quests are the master these things. For instance, when you fence somebody, your swordplay isn't the most important thing, but what really counts is your wits. If you insult your opponent and he doesn't come up with a snappy answer, you get the overhand. On the other hand, if he does come up with a snappy answer, he gets the overhand. Guybrush learns how to fence and find treasure and when he's trying to steal a small statue at the governor's mansion, he runs into the governor, who turns out to be a beautiful young woman by the name of Elaine and Guybrush falls in love with her. Much at his dismay, the instant he's mastered all three tasks, Elaine is kidnapped by the ghost pirate... Written by Anders E Lundin

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E | See all certifications »

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Details

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Release Date:

October 1990 (USA)  »

Also Known As:

The Secret of Monkey Island: Special Edition  »

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Did You Know?

Trivia

In the original version of the game, in the Swordmaster's forest, there is an area with a tree stump. When you check it out, Guybrush mentions that there is a hole in it which leads to a maze of caverns. When you try to go into the hole, the game will ask the player to subsequently "insert disc #23", "#47" or "#114". Afterwards, Guybrush says he'll skip that part of the game. As the game was originally divided over only eight floppy discs, this was meant as a joke. However, many gamers did not get it, also because there was a special credit at the end for the "art and animation for disc #23". LucasArts' help desk received so many calls about the 'missing disc', that the joke was removed from the CD-ROM version of the game; when the player tries to climb down the stump, Guybrush says he won't fit through the hole. References to this infamous joke were made in Monkey Island 2: LeChuck's Revenge (1991) and The Curse of Monkey Island (1997) (see the Trivia pages of those respective games). See more »

Goofs

When Meathook is facing left his sprite-sheet was not merely flipped, meaning that his eye-patch appears on the correct (left) eye when facing left, except in one frame in his talk-animation. See more »

Quotes

Stan: I've changed my mind. I can't give her up. You can have your money back. How could I sell something so dear?
[a large part of the ship breaks and falls into the water]
Stan: Then again, a deal's a deal, right? Right. Catch ya later. Good luck. Enjoy. I'm outta here.
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Crazy Credits

There are many funny things in the credits. There is a "chocolate supply", and it states that one of the game workers "finally got a 286." At the very end it says, "Turn off your computer and go to sleep!" See more »

Frequently Asked Questions

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User Reviews

Arguably the best computer game ever
21 December 2001 | by (Glasgow, UK) – See all my reviews

The first Monkey Island game is a landmark in computer game history. It pretty much begins the adventure genre (actually Maniac Mansion came before, but it is very limited and primitive when compared to the subtleties of MI). At its time, games were simple jump-hit-and-walk side-scrollers and flight or sports simulators, no more than an afternoon worth of fun for kids. Then came MI and introduced complex plots, not unlike movie´s (so much, in fact, that you are reading this on IMDb), complete with meaningful dialogues which affect the plot´s direction (instead of mere interludes between action scenes). In MI, as well as in the adventure genre it helped create, interaction with computer-controlled characters went beyond physical confrontation, including dialogue, negotiation (even bargaining prices!), seduction and intrigue. And, perhaps its most remarakable feature, the humour. Satyre, irony or just plain good nonsense, in the tradition of Monthy Python. Indeed, the experience of playing MI (and all subsequent Lucasarts adventure games) is very much like watching a movie, except that you direct the action of the protagonist(s), changing events and outcomes in the plot.

Way before videogames got into the present 3D trend, spawning tiresome clones of the likes of 'Doom', 'Tekken' and 'Tomb Raider', companies like Lucasarts and Sierra made games with subtlety, malice and humour, best suited for intelligent, mature players instead of competitive children with aching fingers. Today these adventures might seem tecnically rough in comparison with all these vectorial 3d shooters that require endlessly more memory and more processing power. But in terms of creativity, of mature entertainment (and I don´t mean porn), modern games seem to be dull, technologically-enhanced versions of the same old Nintendo and Genesis action games of the past.

Belonging to the same line of adventure classics of the Monkey Island series are Sierra´s 'Leisure Suit Larry' series, 'Indiana Jones and the Fate of Atlantis', 'Sam & Max', 'Full Throttle' and 'Grim Fandango' (Lucasarts´ foray into 3d, although keeping the adventure genre´s highlights). But I don´t think any of these, great as they are, have half the importance of the Monkey Island games. Technology is ever-evolving, nonstop, but these adventure games offer a kind of entertainment mere technology cannot.

On a final note about 'The Secret of Monkey Island', look for a CD version of this game, updated with more songs (carribean rhythms like reggae and calypso) and a visual inventory - see 'Alternate Versions' in this entry.


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