Guybrush Threepwood is a pirate wannabe who has just ended up on an island in the Carribean, called Mêlée Island. Here, he learns from three old grog-swinging pirates that there are three things to master to be a pirate: You must know how to fence, how to find a treasure and to steel loot. So, Guybrush's first quests are the master these things. For instance, when you fence somebody, your swordplay isn't the most important thing, but what really counts is your wits. If you insult your opponent and he doesn't come up with a snappy answer, you get the overhand. On the other hand, if he does come up with a snappy answer, he gets the overhand. Guybrush learns how to fence and find treasure and when he's trying to steal a small statue at the governor's mansion, he runs into the governor, who turns out to be a beautiful young woman by the name of Elaine and Guybrush falls in love with her. Much at his dismay, the instant he's mastered all three tasks, Elaine is kidnapped by the ghost pirate... Written by
Anders E Lundin
October 1990 (USA)
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Also Known As:
The Secret of Monkey Island: Special Edition
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Did You Know?
A large number of visual references are made to the "Pirates Of The Carribean" ride at Disneyland, from which game creator Ron Gilbert
drew most of his inspiration. See more
When Meathook is facing left his sprite-sheet was not merely flipped, meaning that his eye-patch appears on the correct (left) eye when facing left, except in one frame in his talk-animation. See more
Please don't kill me.
Give me one good reason why I shouldn't kill ye.
I'm wired to explode if anyone tries to kill me.
There are many funny things in the credits. There is a "chocolate supply", and it states that one of the game workers "finally got a 286." At the very end it says, "Turn off your computer and go to sleep!" See more
References Get Smart