One morning, Donkey Kong awakes to find that his entire banana hoard has been stolen. He also finds that his friend Diddy has been stuffed into a barrel. Donkey rescues Diddy and together they go off to find who did this. Who actually did the deed was King K. Rool, king of the Kremling army, the terror of Donkey Kong Country. Donkey and Diddy must brave mines, forests, tree tops, lakes, factories, caves, glaciers, ancient ruins, and a pirate ship, and get help from their friends Rambi the Rhinocerous, Enguarde the Swordfish, Winky the Frog, Expresso the Ostrich, and Squawks the Parrot. Using teamwork, Donkey Kong and Diddy Kong must battle off furious foes like Klump the Kremling army general, Krusha the Arnold Schwarze-Kremling, Klap Trap, though he's small he's got a mean jaw, Krash the mine cart driving Kremling who drives like a maniac on the mine tracks so watch out! Croctopus the evil being in the lakes, Gnawty the beaver, and the evil King K. Rool himself! Along the way, get ... Written by
Dylan Self <firstname.lastname@example.org>
Donkey Kong leaves the arcade behind and heads for adventure!
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Did You Know?
Selling more than 8 million copies, this went on to become the biggest-selling 16-bit title in history. See more
Cranky Kong (Text Narration)
What a player you are, Donkey, my lad! You've beaten the Kremlings and found absolutely everything! You're nearly as good as I used to be!
When the cast of characters is rolling, Cranky rolls by a few times, asking if it's his turn to play. After the characters finish rolling, Cranky rolls by a few more times, boasting that he used only one life when playing the game and he took less than an hour. See more
Spin-off Diddy Kong Racing