One morning, Donkey Kong awakes to find that his entire banana hoard has been stolen. He also finds that his friend Diddy has been stuffed into a barrel. Donkey rescues Diddy and together they go off to find who did this. Who actually did the deed was King K. Rool, king of the Kremling army, the terror of Donkey Kong Country. Donkey and Diddy must brave mines, forests, tree tops, lakes, factories, caves, glaciers, ancient ruins, and a pirate ship, and get help from their friends Rambi the Rhinocerous, Enguarde the Swordfish, Winky the Frog, Expresso the Ostrich, and Squawks the Parrot. Using teamwork, Donkey Kong and Diddy Kong must battle off furious foes like Klump the Kremling army general, Krusha the Arnold Schwarze-Kremling, Klap Trap, though he's small he's got a mean jaw, Krash the mine cart driving Kremling who drives like a maniac on the mine tracks so watch out! Croctopus the evil being in the lakes, Gnawty the beaver, and the evil King K. Rool himself! Along the way, get ... Written by
Dylan Self <firstname.lastname@example.org>
Donkey Kong leaves the arcade behind and heads for adventure!
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Did You Know?
Cranky Kong is meant to be the original Donkey Kong, from the old arcade games. See more
Cranky Kong (Text Narration)
What a player you are, Donkey, my lad! You've beaten the Kremlings and found absolutely everything! You're nearly as good as I used to be!
When you jump on King K. Rool the sixth time, he goes down, then the scene darkens and some goofy credits toll: Kredits Koding...........Klap Trap Karacters........Krusha Kolouring........Kritter Koncept..........Klump Kommander........King K. Rool The End? But watch out because King K. Rool is about to get up again! See more