The castaways are divided into three separate tribes, White Collar, Blue Collar and No Collar. Minutes into the game, castaways are forced to choose between honesty or deception, and one castaway becomes ill after trying to satisfy his need for protein.
White Collar castaways strip down and embrace their free-spirited "no collar" tendencies. Blue Collar castaways disagree when it comes to heavy lifting at camp, and one castaway struggles to adapt to her new tribemates.
Tribes drop their buffs in a switch that will shake up alliances. Also, one castaway struggles after receiving a blow to the head, and another castaway's desire to flex his power in the game could be his greatest weakness.
A twist at the immunity challenge creates a two-way race for security in the game, and one castaway uses his entire body as a bridge during a reward challenge. Also, a crazy tribal council becomes confrontational.