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Resident Evil: Survivor (2000)

Biohazard: Gun Survivor (original title)
In 1998 a disaster struck the quiet midwestern residence of Raccoon City. An uncontrollable outbreak of the Umbrella created T-Virus transformed the city into an inescapable death trap. To ... See full summary »



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Cast overview:
Patrick Harlan ...
Ark Thompson (voice)
Colleen Lanki ...
Lott Klein (voice)
Ruth Hollyman ...
Lily Klein (voice)
Vincent Goldman (voice)
Andy Holland (voice)
Brian Matt-Uhl ...
UT Commander (voice) (as Brian-Matt Uhl)


In 1998 a disaster struck the quiet midwestern residence of Raccoon City. An uncontrollable outbreak of the Umbrella created T-Virus transformed the city into an inescapable death trap. To stop the outbreak from spreading, Umbrella Incorporated was forced to wipe out the entire city. However, this was not the only location where an outbreak occurred... Written by LR <lr@renemesis.freeservers.com>

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Release Date:

30 August 2000 (USA)  »

Also Known As:

Resident Evil: Survivor  »

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Did You Know?


This is the first Resident Evil game to be released in the Arcade format. See more »


During the beginning of the game, the main character finds himself in a completely closed-off and isolated area that no one could enter or leave without going through a single door. The player then goes from that area (through said door) to another isolated area containing one body. However, as he is investigating the body, the main character is attacked from behind by a zombie. There's no way the zombie could have shown up behind him as both areas were tightly closed off and isolated. See more »


Lott Klein: What are we going to do now, Mister?
Lily Klein: Yeah. What are we going to do?
Ark Thompson: I don't know. But don't worry. We can fly as long as we have fuel.
[Ark drives the helicopter away from the scene as he and the Klein siblings survived and escaped from the island that self-destructed]
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Featured in Honest Game Trailers: Resident Evil (2015) See more »

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User Reviews

To be taken with a grain of salt...
1 October 2005 | by (Denmark) – See all my reviews

Compared to the other Resident Evil games, this has poor graphics, less scary monsters, less challenging game-play and less... well, just less. Does this mean that the game is bad? No. It just means that is less than what you'd expect from a typical Resident Evil game. And that seems to be more than enough reason to write it completely off for many RE fans, it would seem. Let me make one thing completely clear; in my life, I doubt I've spent more than a few hours of gaming time playing any of the RE games. I don't care much for them. The camera angles often work directly against you, posing more of a threat to your safety than the walking dead around you. The door opening animations break the intensity and lower the pace. The aiming is painfully and unnecessarily hard. Because of my general dislike of the RE games, I enjoyed this game. Quite a lot, actually. The story may not be terribly original(in fact, it's one of the handful or so of those stories that writers fall back on using... but hey, it did become an element of the plot in the first Resident Evil movie, so at least it made a lasting impression on Paul W.S. Anderson, and judging by how he paces his movies, he suffers from extreme ADD and believes that every young person today does as well), but it keeps the game fairly interesting. The game contains tidbits of information about the other in the series, about their time-line and the events which took place. Not awfully interesting to me, but I'm sure most RE-fans will enjoy reading them and piecing the whole story together. There's even an attempt or two at tying this game and its story into the regular RE franchise. The game-play is somewhat unique(well, not anymore... but I believe this game was the first of its kind) in combining the genres of first-person shooter and light-gun shooter. Of course, US players will have to import this game from Europe in order to use it with a light gun(something about PAL vs. NTSC coding... technical stuff, a censor thing, I think(and a fairly logical one at that, since the game does reward *firing a gun*))... but that's a small price to pay, not counting shipping. Control is highly entertaining with the light gun; you point at the screen, you shoot, you point away, you move. This is surprisingly easy to master, and you'll wonder how you ever enjoyed a shoot-em-up game without the light gun. If you don't have/don't want a light gun, the controller control is fine, too. If you hold down R1, you can fire. Release it, and you can move. Moving is as simple and easy as any other first person console game... the controller isn't really made for it, and you'll miss your keyboard and mouse(well, I did... never really got why they make first person games for consoles, anyway)... but it's fine. Sound is pretty good; from what I understand, if you use headphones, you'll be able to hear where the zombies' moaning is coming from... very cool. Graphics are fair, but not impressive compared to the other games. The game has far less emphasis on puzzle solving than shooting than the other RE games. Pretty logical, considering the first person camera and the fact that you can control it with a light gun. Not much room for adventure elements, really. It's not really about survival either, the game is incredibly easy... it's just about shooting, and finding out exactly what has happened(not that it's particularly hard to piece the "mystery" together... I had figured it out long before the main character, and, well, that's *never* a good thing in a story-driven game). The shooting isn't as entertaining as, say, the House of the Dead games, where you can actually blow the zombies apart, but it's quite good nonetheless. The freedom of movement is pretty good. The game is very easy(you can beat it on your first try without much of an effort) and pretty short. I beat it in about an hour and a half, and you can't really spend much more, there's little time spent looking for the way, and even less on figuring out puzzles. There's no in-game save feature, but it's really not necessary. The only thing you can save is how many guns you picked up. That's one of my favorite things about the game; there are plenty of different routes to go through it(and a pretty good amount of guns... all of which you can keep at all times(none of that limited inventory stuff of the regular RE games), which is good). There are three different paths to go. Each has a different piece of the story and some enemies and areas the other ones don't(though one of them is, admittedly, pretty lame). Each one has one specific gun to collect, too(I believe all the other weapons can be picked up no matter which way you choose to go, or how many times you play, as each path takes you through many of the same areas). As such, there are four main guns... one you start out with, the other three you pick up... and they all have unlimited ammo(as the only guns in the game), but each has different specs(speed, reload time, accuracy, damage done and such). Obviously, you have to beat the game at least three times, each time going a different route to get all of them. Not much replay value apart from the three routes, though. The voice acting is just... bad. The writing and dialog is painfully poor. Fair shooting game. I recommend it to fans of shooting games. Fans of Resident Evil should think twice before playing this, as it's barely even a game that belongs in the franchise. Had it been an unrelated game, it would get less negative words for it, but it would probably not have had as wide sales. 6/10

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