A military special operations team, led by a CIA case officer, are on a mission in the harsh and hostile terrain of Afghanistan where they find themselves in a Middle Eastern "Bermuda Triangle" of ancient evil.
Matthew R. Anderson,
Rivaling the most prominent traditional bricks and mortar fan conventions, the Blair Witch WebFest featured live streamed programming and engaging interactive events including participation... See full summary »
To cash in on all of the "real world" hype of the events in the first film, a man from Burkitsville, Maryland opens a "Blair Witch Hunt" tour, which shows patrons various locations from the original film. A bunch of college students decide to take the tour, and wind up in Rustin Parr's house. There, they decide to camp for the evening, but in the morning, they realize they didn't sleep and they don't remember anything that happened the previous night. From there, they go back to town, and discover that something...or someone has come with them. Written by
Surprising and more interesting than the original . . .
Which wasn't much, by the way. Beyond some clever advertising and (occasionally) creepy atmosphere, Blair Witch 1 wasn't what it was cracked up to be. I tried very quickly of everyone saying how beautiful that particular emperor's clothes were.
The second film is actually much better, although most people, having slavishly (and inexplicably) dedicated themselves to the rambling and decidedly un-scary first film, will not be willing to choke this one down. It's more of a mainstream horror film, meaning it has a plot and some vague sense of thematics.
It is the theme which most people missed that I found the most interesting. The camera in this film turns on itself, and shows that once something has been filmed, it takes on a life of its own apart from the realm of what we call fact or fiction. I'm reminded of Robert Wisdom who said in Todd Solondz's generally superior _Storytelling_ that "once you put it on paper, it all becomes fiction." It's the same concept here, with film. A story which may or may not be true, turning itself inside out so many times that neither the audience nor the characters know for sure what the truth is anymore. It's a cautionary message and a reprimand which seems to have generally gone unheeded.
I'll probably see this again.
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