Supa Mario Kato (1992)

Video Game  -  Action | Comedy | Family  -  1 September 1992 (USA)
8.7
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Ratings: 8.7/10 from 738 users  
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Mario, his brother Luigi and all his friends Princess Toadstool, Toad, Yoshi, King Bowser, Donkey Kong Jr. and Koopa Troopa are all in a race to challenge each other and see who's the best racer ever in the Mushroom Kingdom!

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Title: Supa Mario Kato (Video Game 1992)

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Mario, his brother Luigi and all his friends Princess Toadstool, Toad, Yoshi, King Bowser, (his arch-nemesis), Koopa Troopa, and the almost forgotten Donkey Kong Jr. are all in a race to challenge each other and see who's the best racer ever in the Mushroom Kingdom! They'll need to do whatever it takes to collect many power ups like mushrooms to speed themselves up; throw Koopa shells or banana peels at their opponent's to slow each other down, plus many more items in fun and excitement racing adventure. Written by Anthony Pereyra {hypersonic91@yahoo.com}

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It's the greatest racing adventure of all time! See more »


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1 September 1992 (USA)  »

Also Known As:

Super Mario Kart  »

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Trivia

The Special Cup courses are traditionally not available in Time Trials mode. But Nintendo included a code that unlocks them there. See more »

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Referenced in Super Smash Bros. Melee (2001) See more »

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User Reviews

Why the Super Nintendo will live through the ages...
11 June 2007 | by (Switzerland) – See all my reviews

In the early nineties, it was just not cool not to have this gaming console. Looking back with a, X-Box or Playstation 3 in hand, most consumers might snicker at how primitive that technology was. The joke's on them, for their contempt is cruelly misguided.

Today it appears that most games aim for amazing graphics (that being a relative and short-lived term these days) and seem to think of game-play and durability as a last resort. Yet in 1992, there came a game that rocked the video-gaming world for all the right reasons.

Reprising all the key characters of the Mario Bros platform saga, Mario Kart equipped them with karts, variable strengths and weaknesses, and threw an array of racing tracks and cups at them. The key element here lies not only in the superbly inventive tracks (standard Mario Circuits, slippery Vanilla Lake, eerie Ghost World and ludicrous Rainbow Road) nor the likable characters, but in the ability to blast one another to bits in a variety of ways.

Beyond the 20 racing tracks (arranged in 4 cups, each playable in 3 widely different levels of difficulty) playable as championships, time trials or duels, it also boasts a delirious battle mode, where each player has his kart fitted with 3 balloons his enemy must pop in order to win. What makes the game so enduring is that a relative amount of precision is required for attacks to succeed (the polar opposite of the "upgraded" Mario Kart for Nintendo 64), so there are always new strategies and cray stunts to discover.

A testament to this game's greatness is that you could play it for days on end, where you would have run out of patience ages ago with any given Wii game. Unsurprisingly, the Nintendo 64 version proved to be massive visual overkill, unable to surpass, let alone equal the original.

A pure classic!


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