In 2499 in the Koprulu sector, a ferocious collective race known as the Zerg arrives to massacre the exiled human colonies while a highly advanced race, the Protoss, intervenes to exterminate the Zerg.


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Cast overview, first billed only:
Glynnis Talken ...
Sarah Kerrigan (voice)
Tassadar (voice)
Aldaris (voice)
Fenix / Zasz / Vulture / Goliath (voice)
Glenn Stafford ...
SCV / Wraith / Carrier / Zerg (voice)
Chris Metzen ...
Battlecruiser / Ghost / Marine (voice)
Matthew Samia ...
Cerberus Commander / Scout (voice) (as Matt Samia)
Jason Hayes ...
Science Vessel (voice)
Tiffany Hayes ...
Adjutant (voice)
Tracy W. Bush ...
Arbiter (voice)
Allen Adham ...
Zealot (voice)
Paul W. Sams ...
Magistrate Collins (voice)
Jorge Rivero ...
Harley D. Huggins II ...
Lester (voice) (as Harley Huggins II)


In the far future, you play, in turn, three opposing sides of an interplanetary war. First, you play the humans as you are forced to fight your own kind in rebellion even while the evil Zerg are advancing on you. Then you play the Zerg has they make their pitiless conquest across the galaxy. Finally, you play a leader of the Protoss, an advanced race which is determined to defeat the Zerg, but to do so will require civil war with their own kind and an alliance with the human rebels from the human section. Written by Kenneth Chisholm <>

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The only allies... are enemies See more »


Action | Sci-Fi


T | See all certifications »

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Release Date:

1 April 1998 (USA)  »

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Did You Know?


The game has many references and similarities to the science fiction film "Aliens", which includes unit styles, confirmation lines and designs: Terran Marine: "How do I get out of this chickenshit outfit", said by private Hudson, in Aliens; Terran Dropship: "We're in the pipe, five by five", "We're in for some chop", said by the corporal Ferro when approaching planet LV-426; also the unit icon and voice style are similar to corporal Ferro in Aliens; Terran SCV similarly styled to the loader used in the ship's docking bay; Zerg structures are similarly styled to the infested LV-426 colony; Zerg hydralisk unit similarly styled to the xenomorph queen; Terran ship interior, seen in movie sequence, similarly styled to the LV-426 colony. See more »


[Kerrigan fights Tassadar, but he vanished into thin air]
Infested Kerrigan: An illusion? Are you afraid to face me, Templar?
Tassadar: So long as you continue to be so predictable, Oh, Queen, I need not face you at all. You are your own worst enemy.
See more »


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User Reviews

Not quite Command & Conquer, but worth a try
26 October 2008 | by (Cape Town, South Africa) – See all my reviews

I'll start off by putting all my cards on the table, I'm a big Command & Conquer fan and am extremely biased when looking at any other type of RTS game. That being said, I actually found Starcraft to be a very different type of game and not really strictly comparable to C&C. Starcraft has a much bigger emphasis on micro-management as most units have some kind of special ability. Also armies are generally smaller with more emphasis on balance and researched abilities than size and power.

I am a sucker for a good storyline and here Starcraft delivers wholeheartedly, the manual reads like the first chapter of a bestselling science-fiction novel and throughout the single player there a number of interesting plot twists, I'm a bit bemused that nobody ever bothered to make a Starcraft movie! Also the developers can be commended for creating 3 opposing races with different strengths and weaknesses, but with no race that are clearly superior. This has certainly been attempted before (unsuccessfully) in other games but the Starcraft developers got it more or less right.

The area Starcraft didn't won me completely over was in the actual gameplay, your army are limited by available resources and most individual units are rather fragile and can quickly be destroyed by enemy fire, I spend lots of time fixing and replacing my battered army rather than planning battles! I also felt that the whole idea of researching abilities really slows the game down and because the AI opponent always start with a big head start you spend a lot of time waiting for research to be done to be able to match you AI opponent. Speaking about AI, Starcraft AI is certainly not up to scratch but this is true for most RTS games.

Overall, this is certainly an above average game and it's legacy and success speaks for itself. For me C&C is still the king of the hill but I won't miss Starcraft 2

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