Mech Commander (1998)

Video Game  |  Sci-Fi
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Set in the Battletech Universe, year 3059, the newly reunified Star League Defence Force struggles to take the fight back to the Clans. As part of Operation Bulldog, the SLDF concentrates ... See full summary »

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Title: Mech Commander (Video Game 1998)

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Cast overview, first billed only:
Ann Marie Alanes ...
Extra 1
Angel Brasileno ...
Extra 2
Kellee Bruce ...
Extra 3
Michael Flanigan ...
MechCommander 1
Soseh Kevorkian ...
Viper (as Sarah Kervorkian)
Taylor Miller ...
Extra 4 (as Kevin Morrow)
Christian Payton ...
MechCommander 2
Alex Scuby ...
Kim Wade ...
Extra 5
Jonathan Wray ...
Extra 6
Ted Brunson ...


Set in the Battletech Universe, year 3059, the newly reunified Star League Defence Force struggles to take the fight back to the Clans. As part of Operation Bulldog, the SLDF concentrates to destroy one clan, the Smoke Jaguars, to take the war home to the Clans themselves. As a mission commander, your duty is to control a company of Battlemechs and vehicles to take back the planet of Port Arthur. Written by Chris McFadden <>

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References BattleTech (1995) See more »

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The first installment of hopefully a long legacy
15 June 2001 | by (Minneapolis, MN) – See all my reviews

Although Mech Commander was at the time a very advanced game with graphics that were impressive, it was underplayed in popularity and fell into the hands of mostly dedicated Battletech people or the computer-junkies who became obsessed to it. Although regular plays through MSN gaming reached 400 people battling it out hourly, the game as now has died now. Basically you traverse a map full of obstacles and different terrains with your "'mechs" which are robot machines which can be modified to fire different weapons like lasers and missiles. They're very much in the style of Japanese anime and all around "cool" looking. In this game you can command many of these mechs on the screen and move them around for different mission objectives like killing the enemy or capturing their base. There are lots of very interesting addons like air-strikes, sensor beacons and turrets. There is a lot of detail to this game including realistic representation of the terrain. For example you can stand on a big hill and see a lot farther than if you were on flat plains.

In the history of games like these, MC preempted the now full 3D ability rather than a constricted 2D map and 3D graphics. Mech Commander 2 is now the successor, bringing back the music of Duane Decker who now brings a full orchestra and techno soundtrack rather than the stale militaristic midi-recorded version in the first MC. Also MC2 will feature full 3D ability to pan around your mechs and zoom into to their 3D movements. This will hopefully launch a new obsession into the world of Mech Commander, having examples of games like Mech Warrior 3 and 4 to help solidify the Battletech gaming world.

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