When three kids explore a coach house held by a missing uncle, they discover far more than they bargained for when two robots, Otto and Theta, appear to tell them about a conspiracy against the town. By accident, they also discover a teleport machine that can take them to the planet Trialveron controlled by the alien tyrant, Duneedon. Against this threat, the kids decide to use the coach-house as the base for a community newspaper both to keep the building and to investigate the conspiracy. Along the way, they learn about writing and its various practical uses as they fight the alien forces that oppose them. Written by
Kenneth Chisholm (firstname.lastname@example.org)
wow, this is great. i hadn't thought about this show in years and years when suddenly the word "intricacy" pops into my head and it all comes flooding back. i loved this show when i was a kid (and i completely agree with the dr. who analogy). the production values were cheap but effective (considering the age of the viewing audience), but the storytelling was the most important aspect. these folks really knew how to engage the viewer (i.e. the average 5 to 10 year-old) in a very adult way. i'll bet that if i had the chance to see these episodes again, they would still stand up. its good to see that such an obscure little show still has some fans more than twenty years later. perhaps there will be a DVD release someday...
3 of 3 people found this review helpful.
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