Prince of Persia (1989)

Video Game  -  Action | Adventure | Fantasy  -  1989 (USA)
8.0
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Ratings: 8.0/10 from 701 users  
Reviews: 3 user | 1 critic

It was a time of darkness. While the Sultan was away at war, his Grand Vizier Jaffar seized the reins of power. Throughout the land, the people groaned under the yoke of tyranny, and ... See full summary »

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Title: Prince of Persia (Video Game 1989)

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Storyline

It was a time of darkness. While the Sultan was away at war, his Grand Vizier Jaffar seized the reins of power. Throughout the land, the people groaned under the yoke of tyranny, and dreamed of better days. You were the only obstacle between Jaffar and the throne. An adventurer from a foreign land, innocent of palace intrigue, you won the heart of the Sultan's lovely young daughter. And in so doing, you unwittingly made a powerful enemy. On Jaffar's orders, you were arrested, stripped of your sword and possessions, and thrown into the Sultan's dungeons. As for the Princess, Jaffar gave her a choice, and an hour to decide: MARRY HIM OR DIE. Locked in her room high in the palace tower, the Princess rested all her hope on you; unaware that you're held a prisoner right below her in the Sultan's dungeons!! You must escape this hell-hole of a place; which is heavily guarded and full of extreme traps. To finally reach above to the palace to defeat the Grand Vizier Jaffar to save your lovely ... Written by C Parmar

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1989 (USA)  »

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1.33 : 1
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Trivia

The rotoscoping used for The Prince came from tracing the movements of Jordan Mechner's 15-year-old brother as he performed each move that The Prince could perform in the game while wearing white clothing similar to that of The Prince. See more »

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Featured in Brigada (2002) See more »

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User Reviews

This is what great games are made of.
24 February 2004 | by (Colorado, USA) – See all my reviews

This may very well be the game that set the tone for the gaming industry of the 1990s. Jordan Mechner takes a simple conflict (save the princess from Jaffar) and complicates the hell out of it. You start in a dungeon with virtually nothing (three life potions). The first level gets you your sword and your first taste of swordplay. Though it may seem somewhat linear to begin with, especially the first two levels, you will soon realize that this is much more than linear gameplay. The levels grow more and more vast, the guards increasingly skilled with the sword, and Mechner even manges to throw in the evil twin that always shows up when it is most inconvenient. The backgrounds and locals never grow boring or repetitive, and the final battle of the game is nothing other than epic. A real classic.


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