Crono, a boy from the year 1000 A.D., has been visiting the Leene Square for a carnival, befriending a girl named Marle, Crono comes also to visit his friend Lucca who's working on a teleportation unit. Marle is desperate to try and something goes wrong. Instead of transporting her from one podium to another, she goes somewhere far beyond Crono's time. Crono volunteers to help and thrust back through time. By befriending people, destroying hideous monsters Crono now finds the truth of what's going to happen. In 1999 A.D., Lavos will erupt from the Earth and turn it into a desolate wasteland. Brought forth by this oncoming threat Crono must team up with his comrades to travel through time which could change the past or alter the future... Written by
Did You Know?
The Japanese dialog of the game had a much better explanation of the Planet's involvement in the whole story, as the Reptites worshiped the Planet, the "Entity" the characters talk about is the Planet, and, moreover, the last chapter was not called "The Final Battle", but "At The Edge of our Planet's Dream". This is why the sequel of this game, Chrono Cross, had Planet references all over the place that made sense with the original Japanese dialog. See more
The weak only strive to be weaker.
In addition to the two main endings, of which there are two versions, depending on whether you attacked Lavos with the Epoch or not, there are also ten additional endings, most of them light and goofy, that can be accessed by the bucket in the End of Time or Lucca's Telepod, at various points during the game. However, since Lavos is incredibly hard, you should only attempt this with the New Game+ option, after you have beaten the game. See more
References Dumb & Dumber