Whisked away from his friends in Tarna by dark magicks, the hero awakes to find himself in the dreary land of Mordavia (whose culture, creatures and landscape are based on slavic and eastern-European folklore from our world). Facing both the suspicious and superstitious people of the local town and the ferocious monstrosities roving in the quiet woods around it, the hero must win the trust of the townspeople by helping them in their various plights and problems and by making the valley a safer place for them to live in. Moreover, he must unravel the mystery of the foreboding dark castle of the valley's former ruler, which has now been standing abandoned for years... or so it seems. For a terrible danger threatens, as a Dark Master prepares an unholy ritual to summon a demon from another dimension and cast the land into eternal darkness. Written by
Did You Know?
One of the sub-quests in the game is saving Tanya, the girl who was kidnapped and turned to vampire, by turning her back to human. This is very exceptional, for in most fictional worlds there is no salvation for vampires but death. See more
In the barrow of one of the Wraiths, the Fighter can find a battle ax to replace the sword he carries. However, the image of the sword in the inventory does not change to ax after the Fighter takes it into possession, although when clicking the "eye" icon on it - it is described as an ax. See more
Nonsense! There is no such thing as magic! There is only *science*!