TRON 2.0 (2003)

Video Game  -  Action | Sci-Fi | Adventure  -  26 August 2003 (USA)
7.9
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Ratings: 7.9/10 from 217 users  
Reviews: 3 user | 3 critic

When Encom programmer Alan Bradley goes missing, his son Jet is pulled into the world of the computer to find him and to stop a new threat destrying that world from within.

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Title: TRON 2.0 (Video Game 2003)

TRON 2.0 (Video Game 2003) on IMDb 7.9/10

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Cast

Cast overview:
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Jethro 'Jet' Bradley (voice)
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Alan Bradley (voice)
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Ma3a (voice)
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Byte / Help Program / Kernel's Aid (voice)
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Mercury (voice) (as Rebecca Romijn-Stamos)
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I-No / Kernel / fCon CEO (voice)
David Scully ...
J.D. Thorne / Seth Crown (voice)
Kimberli Colbourne ...
Eva Popoff / Computer Voice / PDA (voice)
Scott Burns ...
Esmond Baza (voice)
Henry Dardenne ...
Z-Lot (voice)
Karen Kay Cody ...
(voice)
Mike Madeoy ...
(voice)
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Storyline

20 years after the events of TRON, Encom, the computer company in the film, is in the midst of a hostile takeover bid by a rival firm called fCon. fCon found that Alan Bradley, the programmer who helped out Kevin Flynn 20 years earlier, has rediscovered the same digitising technology that sent Flynn into the computer world, and they want it for themselves. By digitizing specially trained hackers codenamed DataWraiths, fCon plans to infiltrate the world's computer networks from the inside. When an fCon employee called Thorne, who was a former security chief at Encom, is digitised into the computer incorrectly, he begins to go mad and corrupt the entire system from within, infecting and destroying other programs in the process. When Alan Bradley suddenley goes missing, his son Jet, who is a programmer at Encom, is digitised against his will into the computer system to find him and stop the corruption that is destroying the computer world. Written by Anonymous

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Enter the Digital World


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26 August 2003 (USA)  »

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Did You Know?

Trivia

The game ties up a lot of loose ends about what happened in the 20 years since the events of TRON (1982) took place. Flynn did tell Alan what had happened to him in the hours he spent in the computer, and it was likely that Alan believed him. Alan apparently married Lora not too long after the movie took place (never going back to Flynn) and they wasted no time having a son, Jet. A few years later, Lora died in a digitizing accident. See more »

Quotes

Alan Bradley: I'm a little suprised you turned down the level six programming position.
Jet Bradley: Look dad, I know you're disappointed.
Alan Bradley: Damn right I'm disappointed, I pulled a lot of strings to get you that offer.
Jet Bradley: Life is short pop, I plan to enjoy it.
Alan Bradley: You sound like Flynn. Ma3a, run a security diagonostic.
Ma3a: Yes Alan One.
Alan Bradley: Results?
Ma3a: A virus has infected the system via e-mail. Lab drives 1, 2, and 4 infected.
Alan Bradley: Jet, we'll have to continue this conversation later.
[Jet suddenly listens to someone enter Alan's lab]
[...]
See more »

Connections

References Pong (1972) See more »

Soundtracks

TRONaction
(excerpt)
Composed by Wendy Carlos
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User Reviews

 
Fun, nice visuals...but nothing really new...
21 February 2004 | by (UK) – See all my reviews

First off the game uses the Lithtech engine which is a few years old now. What this means is that the engine isn't entirely capable of producing his resolution surface textures, but is perfect for light shading and other effects, big maps and reasonable performance on most computers. The engine was previously used to very good effect on the atmospheric Aliens Vs Predator 2. Improvements and enhancements for this game include far better models and animations and a genuine attempt at creating something that visually is very individual.

The music is reasonable; it has shades of that 80's Junk Yard techno interspersed with more new agey stuff. But really it's only there as background noise and is unobtrusive. The sound effects are excellent, if rather unspectacular. The voice overs are of a very high quality; both for the cutscenes and the NPC's ingame.

The graphics are very good...or at least achieve the required effect. Everything glows neon along the edges, but is otherwise a single tone black, purple or dark blue (or gold when you reach the old mainframe) and is both authentic to the film whilst also taking in and incorporating more modern and familiar computer concepts. Overall it's impressive if a little samey, though they try to vary the places you go to and show each in their own particular style so as to give some idea of the inner world not just being universal in appearance. Indeed great joy was found when on the old motherboard with its state of the art "286" power. Vrooooooooooooooom!

Gameplay is typical FPS through with a few novel weapons such as the disc (which is fun, if not something I ever used too much once into the game) but most are merely your bog standard sniper, shotgun, close combat and grenades

  • though with new skins and approach as to how they're shown. Badguys are


stupid, very dumb. No attempt to dodge or avoid most attacks and their scripted appearances makes them very easy to predict. In order to make them a little more lethal in many situations you have to play in damage limitation mode because there's no way you can avoid being hit. This is good and means you're constantly on the look-out for fresh power sources.

The upgrading element is interesting but predictable in how it works, by the end you can have maxed out most of the upgrades anyway - the only difficulty is in recognising early on which aren't worth bothering with. Personally I amped up the energy resource skill meaning it didn't cost as much to fire my ranged weapons (such as the sniper), amped up the sniper (to make it more deadly) and boosted the largest and most obvious of the defensive protocols (torso). Logic states that a sniper in any computer game has the benefit of headshots and you can supercharge it making it probably the most lethal, accurate and easily wielded weapons.

There's occasional platformer bits - a return to the 80's there - some climbing and mountaineering through leaps and hops atop infinitely high moving blocks, the light cycles section is fun if somehow unfulfilling (and the computer is sometimes annoyingly good), and it's all a bit linear (even compared to most FPS) and the character development upgrading element doesn't ever seem to let you achieve something that you can't achieve in some other way (i.e. there's no perk for being having 'jump gold' in the first few levels such as being able to reach otherwise unreachable bonus) and some 'big boss' type badguys; something that had been frowned upon since the early 90's in most "realistic" FPS. Big baddies, whilst more just a matter of avoiding their obvious attacks, are novel. I haven't killed a giant purple fire spitting worm in many years.

I enjoyed it, very much so, and because of its fantasy elements it stands out from the likes of Medal of Honour and rightly so. If you want combat combat combat then don't bother with this, but for fun and games and for people who aren't entirely FPS savvy then it'll be a real challenge and an intermediate introduction to the field (and also has no gore, so is good for kids really....kinda).

Experienced FPS persons will blitz the game as it has the same exploits as most "lean around corner, headshot with sniper" games do.


14 of 21 people found this review helpful.  Was this review helpful to you?

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