James Bond must track down agent-turned-terrorist Alec Trevelyan to stop the launch of a powerful satellite.



(screenplay), (character)
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Credited cast:
Kevin Bayliss ...
James Bond (voice)
Ken Lobb ...


The player assumes the first-person role of superspy James Bond, agent 007 of M16 in this Nintendo 64 adaption of the 1995 film. The plot involves Bond tracking down a helicopter stolen by the Janus syndicate, led by his ex-friend and partner Alec Trevelyan. After winning the game, the player can win cheats using new weapons and eventually play two bonus levels. There is also mulitplayer in which up to four players can assume characters and do battle in one of the scenarios. Written by Me

Plot Summary | Add Synopsis


You are Bond. James Bond.


T | See all certifications »

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Release Date:

25 August 1997 (USA)  »

Also Known As:

Golden Eye  »

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Did You Know?


The helicopter called the Tiger Eurocopter in the movie is called the Pirate in the game. See more »


Some guards will hold their weapons in their left hands, however, the idle animations for these guards have not been changed accordingly. For instance, a right-handed guard will swat at flying insects with his empty left hand, then point his weapon at them. A left-handed guard will swat at flying insects with his weapon, then point the weapon away from them. See more »


Alec trevelyan: Finish the job James - If you can!
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Crazy Credits

James Bond will return. See more »


Referenced in Chuck: Chuck Versus the Mask (2010) See more »

Frequently Asked Questions

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User Reviews

A fantastic game on many different levels
27 December 2005 | by (United Kingdom) – See all my reviews

Having seen his friend and co-agent Alex Trevelyan killed during a joint mission, Bond is scarred but works on. Assigned to look into the theft of a newly developed helicopter, Bond finds himself on the track of master criminal Janus and is drawn into a race against time to prevent the deadly Goldeneye satellite weapon being hijacked and used against the Government. Little does he know though, that the job will take him into such personal areas.

In every conceivable way, Goldeneye has been superseded. Other games play smoother, look better, have more functionality, bigger weapons, you name it; but yet somehow, in a market that makes massive technological jumps on an annual basis, Goldeneye stands up to playing eight years down the line. Newer games may have more detail but personally I loved this game because the locations looked great while also lacking the distracting detail that makers feel they have to cram in nowadays. Visually it flows really well and only occasionally did it struggle (I always found the jungle to be a nightmare of hazy visibility). The characters are not the smartest but they do the job as well as could be expected, although I would have liked less predictability in their actions, particularly at the hardest level.

The gameplay is great fun and very nicely challenging. The story pretty much follows the movie and produces levels requiring speed, thought, stealth, skill and elements of them all. My personal favourite is the facility although all are good either for a big session or just playing a level and then putting it down. The multiplayer is superb and it is only looking with hindsight that I see the need for other real people as a drawback (Perfect Dark added the ability to play against computers). At my peak I was very strong at this aspect of the game and I still love playing it when I get the chance.

Overall this is a superb game that has stood the test of time really well and can still be seen having a major influence almost a decade later. You can keep your 360 because this still impresses and challenges me.

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