Mario, Luigi, Princess Toadstool and Toad enter a mysterious door to save the people of Sub-Con from the evil frog Wart and his minions.




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Long after the previous battle with King Bowser Koopa, the Mushroom Kingdom was safe again. Mario went to sleep one night and had a strange dream: He, Luigi, Toad, and Princess arrived in this strange world called Subcon, filled with strange beings, like snakes that spit bullets, walking cactuses, and birds that drop bombs. Also, the land is ruled by the mean Wart, a mutant lizard who hates vegetables, so once again Mario and Luigi with Toad and Princess must stop evil, where ever it is lurking: in the ice lands, in the woods, high in the sky, in caverns, in magic doors and then come face to face with Wart. This is not an easy mission, but then again it's all just a dream...Or is it? Written by Dylan Self <>

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Plot Keywords:

luigi | mario | toad | princess | bird | See All (101) »


Mario Madness. See more »


K-A | See all certifications »

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Release Date:

October 1988 (USA)  »

Also Known As:

Super Mario USA  »

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Did You Know?


Originally released in Japan as Yume Koujou: Doki Doki Panic (1987) ("Dream Factory: Doki Doki Panic"), which was inspired by a Japanese TV show and had no relation to the Super Mario universe (despite containing similar elements). The original Super Mario Bros. 2 had only been released in Japan; Nintendo of America had rejected the game as being too difficult, not wanting to jeopardize the popularity of the Super Mario franchise. Instead, in 1988, Doki Doki Panic was altered into the international Super Mario Bros 2 by Nintendo to fit Mario, Luigi, Toad, and Princess. This explains why the second game is so vastly different in design and gameplay from the first. The original Japanese Super Mario Bros 2 was finally released in America in 1991, as a part of Super Mario All-Stars (1993) (Super Mario Allstars) under the title of "Lost Levels." In addition, the international version was released in Japan under the title "Super Mario USA." See more »


During the character credits, Ostro and Birdo's name's are switched, leaving Ostro's picture labeled "Birdo" and Birdo's picture labeled "Ostro." The game's instruction manual also contains this error. See more »


Opening narration: When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell. After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream...
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Referenced in Game & Watch Gallery (1997) See more »

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User Reviews

Not Mario in the strictest sense
30 June 2001 | by (USA) – See all my reviews

The reason why this gameplay is so different from all the other Mario games is that it never was meant to be a Mario game. They didn't ship the Japanese version of SMB2 into the United States because people complained that it was too hard. Eventually they decided release a sequel in the United States but did it in a very cheap fashion. They took a totally different game that never was released in the US and altered the appearances of the characters and some of the objects so they could release it as a Super Mario game.

The game that was turned into SMB2 in the US was actually about a family who stepped into the world of a strange book to find the two missing younger children.

3 of 3 people found this review helpful.  Was this review helpful to you?

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