Super Mario Bros. 2 (1986)

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Ratings: 7.7/10 from 810 users  
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A Japan-only sequel to Super Mario Bros. where Mario and Luigi must once again save Princess Toadstool and the Mushroom Kingdom from Bowser's clutches.

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Just when Mario rescues Princess Toadstool, King Koopa returns and takes her once again and Mario must go after them. Only now, in this part 2 of the first game, Mario must brave eight of the most perplexed, difficult, and steep levels ever! With new surprises: Luigi can jump very high, much high than Mario, and now there's also a green trampoline that shoots you high into the sky and you can move from place to place before you land, pipes with Pirhana Plants in the ground and in the water, heavy winds that try to push you off cliffs, mind boggling pipe codes jumping codes, and many more! It's gonna take every ounce of power Mario and Luigi have to brave this game. Originally released in Japan only because Japanese players enjoy hard games, and the Super Mario 2 released in America was a remake of a Japanese game called 'Doki Doki World' reworked to fit Mario, Luigi, Toad and Princess. In 1992 when Super Mario All Stars was released, this game was recolored and redone and added with ... Written by Dylan Self <>

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Do you have what it takes to save the Mushroom Princess?


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Release Date:

3 June 1986 (Japan)  »

Also Known As:

Super Mario Bros. 2: For Super Players  »

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Did You Know?


Nintendo of America followed a strict set of rules during their early years, so as they wouldn't end up like the industry disaster Atari. One of these rules was that they would never "repackage" a game, like Atari had done with many of its titles. Since the Japanese SMB2 was not sufficiently different from the first game, it was never considered for release. An FDS game called "Doki Doki Panic" was rewritten in cartridge form and given a face-lift to be released as the second game in the series to be released on US shores. The concept that the Japanese SMB2 was considered too hard for the American players was a rumor which was started by gaming mags when it was finally released on the compilation cart "Super Mario All-Stars" as a way of boosting sales. See more »


Mushroom Retainer: Thank you Luigi! But our Princess is in another castle!
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Followed by Super Mario Galaxy 2 (2010) See more »

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User Reviews

Very good. Very Challenging.
29 July 2002 | by See all my reviews

One of the reasons I wanted Super Mario All-Stars was simply to play this game. Nowadays, I can breeze through any of the other Mario games with minimal difficulty (aside from Yoshi's Island, haven't played that one too many times). It retained the feel of the original classic, but with several new twists, such as poison mushrooms, wind, powerful spring boards, "maze" effects in open air levels (i.e. 7-3, C-3), and in one case, a goal that's on a different plane than the level's starting point. It took me probably over 20 times to beat level 8-4 (Mario 3 blatantly rips off the "jump off a ledge and angle yourself left into a pirahna plant to avoid falling into a pit" situation), but I managed to beat that, the "secret" world 9, and the greater challenges of levels A-D (although D-4 doesn't have the same sting as 8-4). The only problem is that the save feature on the Super Nintendo is essentially unlimited lives, as it allows you to save after each individual level. Still, very much worth playing if you like Mario games and miss the old days of 2-D sidescrolling platform games.

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