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Monsters, Inc. (2001) Poster

Goofs

Continuity 

When Randall slithers through his door on the Scare Floor, after it's closed you see the handle is on the left side. When he emerges, the handle is on the right side.
Jump to: Continuity (11) | Incorrectly regarded as goofs (1) | Plot holes (1) | Revealing mistakes (2) | Spoilers (4)

Continuity 

When Sulley runs into the locker room to shove the toys from Boo's room into a locker, he is seen putting them into locker #193 then slamming the door with both hands. When the camera angle changes, he removes his hands from locker #190 even though his hands never moved from the locker between shots.
When Mike and Sulley enter the Scare Floor the morning they sneak Boo into the factory, the clock says 8:50. Barely a few minutes pass before Mike is chased by Randall. They stop at a clock which then says 11:55.
In the opening scene when the monster comes through the door, he closes the door most of the way, but when the instructor does a review of what the student did wrong, the door is left mostly open.
When we see Mike wake up Sulley in the beginning, we see Sulley's alarm clock on his right-hand night stand, but later when Boo jumps into Sulley's bed the alarm clock is not there.
When Mike walks away after congratulating Celia (in the beginning of the film) he passes a marking in the floor. In the next shot, viewed from above, he is much nearer her than in the shot before, which can be seen by the floor markings.
When Waternoose congratulates Sulley on an 'impressive display' of scaring, different shaped monsters are just coming in to shot to walk past behind Sulley. The shot cuts to Waternoose and then back to Sulley in just a couple of seconds and the monsters behind him have gone.
On the Scare Record screen, where it lists all of the scareers, all of the monsters are listed by their last names (exp. Sullivan for Sulley while his first name is James). But, one, and only one, is listed by his first name, Randall Boggs.
In the opening sequence, a wide shot reveals that the soccer ball is under the bed, on the mat at the foot of the bed is a set of train tracks, and that one of the books on the toy box near the window overhangs the edge a little. On the shot where the camera cranes down under the bed, the soccer ball has now moved to be at the side of the bed rather than under it. Later in the sequence, Mr Vile steps back onto the soccer ball, which has now move to the foot of the bed rather than at the side, the train tracks have been replaced with a set of jacks/knucklebones, and the books on the toy box have moved slightly. In the next shot the books are back to the original position. Finally, in the video replay, we see the train tracks set up as they were originally.
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In the door vault scene, the yellow door Mike, Sulley and Boo are riding on at first has the handle on the left (the reverse side of the door). Just before and during the rollercoaster-esque drop, the other side of the door is seen from the same angle, with the handle now on the right (as can be seen in the three shots). After the cable levels out, the door is round the correct way again.
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In the international version of the video/DVD several instances of written English text have been replaced with universal symbols (see Alternate Versions). However on several occasions they switch back to the original appearance. For instance: The "Standby/Scare" sign in the factory, the "Contamination alert" on the video wall during the first 2319 and the joke on the video wall in the final scene.
The scoreboard on the video wall sometimes shows decreased values for some monsters, for instance when Waternoose talks to Jerry and just before the first 2319.

Incorrectly regarded as goofs 

When all the monsters are entering the Scare Floor near the beginning, the monster that is supposed to have no eyes has no eyes, then it has 3 eyes when walking, then back to none after it gets to the desk where it is assigned. These are two separate monsters, as can be seen in slow motion when the camera pans up to the top of the scoreboard. The monster with no eyes is seen near the bottom, whereas the one who looks similar and has three eyes is near the top, right under Randall.

Plot holes 

In some scenes, Boo's giggles and screams do not produce any power spikes (e.g. her scream right before Sulley rescues her from Randall's scream machine and her giggles when playing hide-and-go-seek with Sulley in the bathroom).

Revealing mistakes 

The standard-issue energy canisters for collecting screams - as shown early in the film when Waternoose is addressing the new recruits - are clearly outweighed by the far bigger laugh-collecting canisters implemented by the end of the story, however close-up shot of both show that they are marked as having precisely the same capacity: "8400 SUV"
When Mike is about to put his contact lens in, the lens does not reflect in his locker mirror. His hand reflects as if it is holding nothing. This is most noticeable in the Blu-ray version.

Spoilers 

The goof items below may give away important plot points.

Continuity 

At the end of the film, after Mike got his first customer when he burped out the microphone, Sulley comes to talk to Mike and the "Think Funny" banners are still there. After Celia calls Mike "Oh Googly Bear" at the next shot, the banner that was above Mike's head has gone.

Errors in geography 

When Mike and Sulley are running through closets around the world, the times of day do not line up. Daylight is shown in Japan, darkness in Nepal (3 hours behind Japan), and daylight in Paris (7 hours behind Japan). While it's possible it could be very early morning in Japan, overnight in Nepal, and very late summer daylight in Paris, then it would have to be mid-afternoon on the U.S. Gulf Coast where Randall ends up - not the evening that is shown.

Plot holes 

During the chase through the doors at the end of the movie, the characters go through a door on the ground. None of the characters ever close the door, thus leaving the patch to the monster world wide open.

Revealing mistakes 

Towards the end of the film, when Mike and Sulley meet the CDA "number 00001", at least three CDA monsters have the same number, 00112 - the same texture had been used on several models to reduce modeling time.

See also

Trivia | Crazy Credits | Quotes | Alternate Versions | Connections | Soundtracks

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