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Bingo (1998)

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A wildly surrealistic computer-generated animation in which a young man is psychologically brutalized by circus characters into believing he is a clown.



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Title: Bingo (1998)

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Cast overview:
David Kodeski ...
Dave (voice)
Phil Ridarelli ...
Pinhead (voice)
Diana Slickman ...
Harlequin (voice)
Dave Awl ...
Money Guy (voice)
Greg Allen ...
Dr. Pinhead (voice)
Steve Mosqueda ...
Intercom Voice (voice)


A wildly surrealistic computer-generated animation in which a young man is psychologically brutalized by circus characters into believing he is a clown.

Plot Summary | Add Synopsis


Animation | Short | Music


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Release Date:

October 1998 (USA)  »

Company Credits

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Technical Specs


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Did You Know?


[first lines]
Pinhead: Hi.
Dave: Hi.
Pinhead: Hi, Bingo.
Dave: Excuse me?
Pinhead: Hi, Bingo.
Dave: Bingo?
Pinhead: Bingo. Bingo the Clown.
Dave: I'm not... Bingo.
See more »


Edited into Film-Fest DVD: Issue 1 - Sundance (1999) See more »

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User Reviews

Surrealistic computer-generated short is an animated wonder.
27 May 1999 | by (Boulder, Colorado) – See all my reviews

"Bingo" is the latest entry in the arena of increasingly complex and lifelike computer-generated animations. Chris Landreth sought a subject for a short that would aid in the development of Maya, an animation software package by Alias/Wavefront. He found inspiration in the Chicago-based theater group "The Neo-Futurists" who for years have performed an ever-changing series of 30 plays in 60 minutes called "Too Much Light Makes The Baby Go Blind." Greg Kotis's play "Disregard This Play," in which a man is psychologically brutalized into believing he is a clown named Bingo, became the basis for Landreth's animation.

Bingo expands on the original short skit (a filmed portion of which we see at the beginning) by allowing the innate surrealism of the psychological battering to take on realistic imagery. The bizarre nature of the admittedly thin plot will not appeal to everyone. Several people I know simply raised their eyebrows and looked blankly at me when I asked them how they liked it. But all were impressed by the sheer technical prowess of the animation. Facial gestures, human musculature, lighting and shadows, smoke and haze effects are all astoundingly realistic. And Bingo shows why computer animators strive to create incredibly realistic human characters; not to become replacements for human actors, but to give us believable animated characters that can transform into these strange and surrealistic visions.

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