Resident Evil (1996 Video Game)
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After playing Initial D, which I wasn't impressed with despite its cool computer-generated cinematic moments, I watched a friend pop in a copy and play Resident Evil. I thought that game looked strange as I've never seen it before - a 3-D environment with a playable character facing the first zombie using only a knife and there were bursts of blood. I was very impressed and wanted to play it after a friend's character dies from zombie bite attack.
The first time I started, I watched a very entertaining yet cheesy introduction sequence in live FMV. I figured this looks like a seriously fun game. After the chatter with Albert Wesker in the beginning, I encountered a zombie eating Kenneth. When the first zombie walks towards the character to grab him to bite I was seriously scared. I've never been this scared playing a video game before, and it was an incredible accomplishment - the groundbreaking gaming moment of 1996. I knew Resident Evil was this great.
Resident Evil is an incredible game in polygon 3-D environment and convincing pre-rendered backgrounds. In fact the bright, illuminated hallways and rooms gave it a very tense atmosphere reminiscent of Stanley Kubrick's The Shining. That made me nervous playing the game looking around the corner to avoid zombies popping out of the corners.
The story is very well-plotted with memorable characters, monsters and twists, albeit with awful dialogues. But that's what made it feel like a campy horror movie as a video game.
Quite frankly, Resident Evil is one of the best video game moments I've ever had in my life because of the wonderful feelings I had the first time I played. I finally bought a PlayStation console and a pre-owned copy of Resident Evil on my 18th birthday later that year. Resident Evil completely changed the way I perceive how video games can accomplish - immerse yourself into the video game world - something that The Legend of Zelda and Final Fantasy series achieved to a certain extent but not yet whole.
I'm now one of the devoted Resident Evil fans and I look back to the introduction of the first game with a nostalgic sense of wonder.
Its also far superior to all of the sequels. In the same way "Alien" is better than "Aliens". Bigger and louder does not equal better.
The story revolves around the members of a special police task force who are sent to a remote mountainous location to investigate the mysterious disappearance of a number of hikers. Contact with some of the team is lost and the remaining members flee into an old mansion when they are attacked by a pack of strange creatures bearing a resemblance to large dogs. It is here that the adventure begins...
By today's standards Resident Evil appears a tad dated at least technically. The visuals have been improved upon greatly by its many sequels and the video clips have a very 'low budget' look to them (not helped by the terrible acting which would look more at home in a porno flick). Resident Evil, however, excels where it matters most - in the gameplay area. The game simply oozes atmosphere something which I believe was lost a little in its many sequels (yes even Code Veronica). The excellent sound, particularly the eerie music scores which are still the best in any of the RE games, help to enhance the creepy atmosphere greatly. For this reason I still consider this game to be the best of the genre. A classic.
I've never felt so nervous and sweaty while playing an RPG before. This is the type of game that builds up all the tension until finally, out of nowhere, a zombie appears and it really freaks you out. Unlike the film, it takes its time getting to where it's going and works well as such. The only game I've ever felt as paranoid playing in the past was "Aliens vs. Predators 2," which in the marine campaign was really scary and took its time delivering the action.
Don't get me wrong. I thought the "Resident Evil" movie bashers were overly-cruel. It was, after all, just a silly action movie and worked as such entertainment.
But the game is better.
Nine years later it still packs a bloody punch and is one of the best games ever. I'd rank it in the top ten.
Best of all? It's got brains, too. It doesn't just require a quick trigger finger.
Highly, highly recommended.
Back in 1968, George Romero unleashed his horrific vision of the dead returning to life and feasting on the living in his cult classic "Night of the Living Dead". Fast-forward to 1996, where Capcom achieves the same notoriety in the video game world by releasing "Resident Evil", or "Biohazard" as it's known overseas. It's as if Capcom was in tune with Romero's vision in the way they created dark atmospheres, a chilling soundtrack, gruesome monsters, and a plot surrounding the mishaps and evil doings of a corrupt organization. Sadly, as is the case with "Night of the Living Dead" being in black and white, many newcomers to the series may find the out-dated graphics of the game laughable. However, Capcom has since remade Resident Evil for the gamecube, updating the graphics and adding some new features.
Due to the success of Resident Evil, Capcom made a sequel that was much darker, gorier, longer in gameplay (alternate, intertwining character scenarios), had better graphics, and more beasties to gun down or run away from. Because of all of this, it is regarded by many fans of the series as the best installment. This is very similar to Romero's sequel to "Night of the Living Dead", which is nearly three hours long, has better special effects, a more elaborate plot, and better defined characters. "Dawn of the Dead" is also regarded by many fans to be Romero's best installment of the "Living Dead" trilogy.
As imaginable, due to the great success of Resident Evil 2, Capcom further progressed the series with Resident Evil 3: Nemesis. Along with the updated graphics, game mechanics, and weaponry, Capcom introduced gamers to Nemesis, a relentless killing machine that pursues your character through-out the game. With Nemesis, players were also given a new feature of real time choices they could make in order to evade the hulking, rocket launching, menace. Much like in Romero's third installment to the "Living Dead" trilogy, Day of the Dead, there is now a military presence in the series, the leader of which is revealed to be corrupt.
Sadly, Capcom decided to take a different approach to the later Resident Evil games, placing a greater emphasis on action rather than horror and suspense, which left many fans of the original games disappointed. However, Resident Evil: Code Veronica, which was released right after Resident Evil: Nemesis, still maintains the feel and play style of the original trilogy.
Resident Evil 4 removed the obscure camera angles that created the suspense and fear from the original games, and replaced them with a fixed over-the-shoulder camera angle. RE4 also added ammo a plenty, discouraging the player from saving ammo for when it was truly needed. And the biggest flaw of all from RE4 was the removal of zombies. That's right, the enemies are no longer walking dead people that want to feast on your flesh, but are instead parasite controlled villagers that want to stab you with pitchforks.
If there was any hope that Capcom would come to there senses and return the gameplay to the way it was in the original games, it was diminished with the release of Resident Evil 5, which was basically a continuation of Resident Evil 4 but in a new location with different characters. However, it has been reported by Capcom that Resident Evil 6 will be a reboot of the series and will also be returning to its roots, so there may be hope left after all.
It is slightly unfair to claim that Capcom has ruined the series with the newer games, because they have released the RE1 remake and RE Zero, both of which have the same feel of the original games but with much better graphics. However, seeing as the series was launched and gained success on the Playstation, some gamers may feel cheated that the RE1 remake and RE Zero are exclusively for the gamecube.
Resident Evil is a classic video game series. Unfortunately, the first movie wasn't nearly as good as any of the main games from the series.
This first version of Resident Evil/Biohazard, is the best one yet in my opinion. The graphics might not be great since most of us own next-gen consoles like PS2, Xbox and GCN, but they're still decent.
The soundtrack is amazing, voice acting is a little weird and a little silly, but it's OK. Videogames aren't about how close to reality it looks and feels. If it was, games from the past would be forgotten very quickly. What makes horror games special is how fun and scary they are, and this, along with Silent Hill, is the best horror game you'll ever play.
I really enjoyed this game. The original kind of puts as much effort into the story-line, as it does trying to scare or creep you out. That's what I like most about it. As the series goes on, it's all about the story-lines later; about the G-Virus mutating, so on and so forth.
Would I recommend this game to those unfamiliar with it, and like to be horrifically thrilled? HELL YES I WOULD! Very, very, few titles EVER get a perfect "10" from me.
The two playable characters in the game are machine expert Jill Valentine and PM Chris Redfield, both of which serve as part of Alpha Team of S.T.A.R.S ( Special Tactics and Rescue Squad ) police force based in the fictional American town of Raccoon City and are sent out along with Captain Albert Wesker, Rebecca Chambers ( Bravo Team's First-Aider ) weapons specialist Barry Burton to the Arklay Mountains to investigate a series of cannibalistic attacks. Upon arriving in the area the team are almost attacked by a pack of fierce dog-like creatures and are left stranded when their pilot Brad Vickers loses his nerve and flies off in the chopper. Eventually, the remaining members seek refuge in a nearby mansion, which they soon discover is no ordinary mansion. It transpires that the house was used by Umbrella Corporation ( a large biomedical company ) to conduct a series of illegal experiments. One such experiment, the Tyrant Virus, was exposed in the underground lab and affected all of Umbrella's researchers and security guards. Anyone who is affected by the virus turns into a flesh eating zombie.
I don't want to say too much else about the game as that would spoil it for those who have not yet got around to playing it. The moral of the game is the player must battle their way through a series of dangerous creatures, baffling puzzles and deadly booby traps in order to make it out alive. A number of minor characters include Richard Aiken ( who died after being bitten by Yawn, a huge poisonous snake ), Joseph Frost ( who was eaten alive by the dogs who the team encountered before reaching the mansion ), Forest Speyer ( who was pecked to death by aggressive crows ), Kenneth J. Sullivan ( who is killed at the start after being eaten by a zombie ) and Enrico Marini, who after informing the player that there is a traitor in their midst, is shot dead by an unseen assailant. Boss-like creatures include the aforementioned Yawn, Plant-42 ( a plant that has been transformed into a deadly monster ), Neptune ( a deadly shark ), the Black Tiger ( a gigantic venomous spider ) and Tyrant ( the life form of the T-Virus who the player must defeat at the end of the game ).
The game-play itself is something to enjoy a lot however the voice acting is comical. For instance, if playing Jill, at one point in the game she is almost crushed by a descending ceiling and is saved from certain death by Barry.
JILL: Thank you for saving my life, Barry!
BARRY: Don't mention it, that was too close! You were almost a 'Jill' sandwich!
If playing Chris, there is a hilarious scene where Chris narrowly survives a battle with Plant-42, much to the amazement of his partner Rebecca.
REBECCA: You're alive!
CHRIS: Yeah! So much for him, we got to the 'root' of the problem!
A few other vocal anomalies are scattered about, such as when Jill finds Chris locked in a cell in the underground lab : ''I'll come back and rescue you later, will you wait here?''. What the hell does she think he will do? Burrow his way out underground? The acting aside, the thrill-packed game-play and suspense factor more than makes up for this shortcoming and is highly recommended to anyone who loves a gory shoot-em-up.
In 1998, the sequel 'Resident Evil 2' was released and did just as well commercially as the first. In 2002, a remake of the original was made for the Nintendo Gamecube console. The remake featured new dialogue and puzzles, as well as more defined graphics and improved voice acting. That same year, a film was made of 'Resident Evil' which led onto a number of follow-ups. Many adaptations of 'Resident Evil' may have came and went over the years but in my opinion the original remains the best.
The plot of the game is that a group called STARS are investigating a bizarre series of cannibalistic murders outside of Raccoon City. While there however, they are attacked by a group of zombie dogs and flee to the nearest shelter: a seemingly abandoned mansion. However when they arrive, not all is what it seems, as strange monsters start to attack the remaining members and many of the members go missing. Now it is up to the player character to survive this terror and escape.
The plot maybe minimalist (so much so that it is forgotten about for large chunks of the game) but the game makes up for it in atmosphere. There is a strong sense of isolation and helplessness as the player, due to lack of resources and support, making the game a more intense experience. At points, it does make the game a lot more cryptic than it needs to be, but for the most part it still works in making you more immersed in the game's world.
It also helps that the game plays very well too. Despite sometimes awkward tank-like controls, the game runs at a good pace and is quite fun too, whether you are killing monsters or solving puzzles, with the former being the most frequent throughout the game, and thanks to a variant number of creatures and weapons, it never gets old and despite how later in the game some of the enemies start to regenerate, it is usually is fun to fight these foes. The puzzle solving aspect of the game is also quite good as well, with many of the puzzles being the right level of though in order to be enjoyable, but still fairly challenging as well.
The game's locations are also very detailed and encourages a lot of exploring. Sure the game isn't too huge and is limited in terms of scope , (which to be fair considering how this is a franchise starter) but there is enough in the game that is interesting and you will be curious to look around all around this game's world to find every nook and cranny around the area, which can be very rewarding as you can find many helpful items this way.
The sound design is also excellent. Many of the creatures sound menacing and make them more intimidating, motivating you to kill them as soon as possible, and for the most part, the music is pure brilliance, helping to up the game's creepy atmosphere and at certain points (like when you go into a save room or at the end credits) can be strangely calming as it makes a nice change of pace and tone from the intense action.
Is everything in this game perfect? No, considering how some aspects of the game hasn't aged very well. It isn't just the dreadful voice acting and poor live action sequences, as the graphics haven't aged greatly either. Some of the gameplay aspects are weak as well. The game can be too cryptic sometimes, the tank controls can take some time to get used to for new players & the bosses are very easy, as they usually consist of the same tactics: circle strafing and constantly shooting at it with a rocket launcher will put the creatures out of their misery, which does drain some of the tension and threat when you face them. To be honest, some of the game's regular enemies are harder to kill than these bosses.
Despite those problems, the original Resident Evil has aged very well and stands out as not only one of the best of its genre, but one of the best video games of all time. Fun, tension-filled and always a joy to play, the original Resident Evil is flawed, but it has more than enough polish and great aspects to it that make up for this in spades. If you haven't played this game yet, I would definitely recommend it to you, as it is a true masterclass in survival horror and it is one of the best video games of all time.
An elite squad from the local city police force, goes missing in the mountains which forces the other squad to investigate. Upon arrival they are chased by bizarrely crazed and bloody dogs, forcing the surviving members to take shelter in the secluded Spencer mansion. Once inside they stumble across the horrifying truths of the previous occupants, and you must help Chris Redfield/Jill Valentine find out what happened to their fellow colleagues in a plot filled with twists, mystery and deception.
I mention this because the introduction video to this game is fantastically cheesy and very self aware. Having it performed by real actors and not rendered in full motion video, help bring this B-Movie style some extreme level of "realism". Strangely bonding you to the main cast, making you want to see their way through the horrors of the mansion safely. However, you'll be put to the test through a wealth of challenging puzzles, whilst having literally less than nothing in terms of items, ammo & health.
Progressing throughout the game never stops having you on edge, and what shines is how much the mansion itself slowly begins to turn on you. No matter how much you manage to prevail or remove the undead threat, these narrow corridors and later areas constantly challenge and overwhelm you to the point where you doubt whether you're going to get Chris/Jill through this. For 1996, these themes were beyond tricky to portray given the industry's graphical limitations and lack of horror prior. But when all is said and done, "Resident Evil" was a landmark upon arrival. Even with the horrendous voice acting and dialogue that has enjoyed a healthy legacy as an internet phenomenon, to spoil anything would be a disservice and I look forward to playing the equally superb GameCube remake.
Final Verdict: Where games like "Silent Hill" may render you to scared to play it, "Resident Evil" throws strategy in the mix to help conquer those fears and ultimately see you through to the end. It's solid gaming entertainment, and the only video game I think would benefit a full live action adaptation (Shot for shot if you will, but certainly not the movies we have been given). 8/10.
However after Shinji Mikami famous game in Japan Sweet Home which is about the group of people trying to escape from a haunted mansion while the game was a Role Playing Game it was the game that Mr.Mikami was inspired by to create the game series that would become Resident Evil
Resident Evil 1 is still called a masterpiece and still manages to hold up to games today. in 2002 the game was remade for The Nintendo GameCube however this is the game that fans love the most.
The story is about a Police Force named STARS (Special Tactics And Rescue Service) send into the forest near the city of Raccoon City to investigate a series of murders in the forest near a Mansion.
The STARS team Bravo team was lost while searching the area The Alpha Team whose Members Chris Redfield, Jill Valentine,Barry Burton and Albert Wesker the team leader are send to search and rescue the team however the group is attack by a group of dogs leaving Forest killed in action
Brad Vickers the Helicopter pilot leaves the scene leaving his teammates to fight for themselves.
The team enter the mansion to take cover only to find out that they have more trouble in store.
The Game two main characters Chris Redfield and Jill Valentine are the characters you choice from each having their own stories.
Chris Redfield main partner Rebecca Chambers is a surviving member of Bravo Stars Team she is the med for the team so she helps you with your wounds in the game.
Jill Valentine main partner is Barry Burton he helps you when you are in trouble for example when you go into a room you are about to be crush before Barry arrives to kick the door down and save you from being crushed. Also the infamous Jill Sandwich line comes in as well.
The Mansion is full of Zombies and monsters created by The Umbrella company with the used of the T-Virus a virus that can reanimated dead cells
The Player must fight their way through this nightmare with limited weapon power and save features
It should be noted that this game while loved also has the worst voice acting in video game history and The Game is also in the Guinness World Records Gamer's Edition 2008 for the "Worst Game Dialogue Ever"
Regardless of the voice acting the game really delivers on the horror factor really making you feel scared the whole time while playing it because it really have things jump out at you when you never see it coming
The Controls in the game don't help out as well because they really limited to make sure the player would be really scared to play
The Music is well done as well and making it some of the best music in video games.
With the fact that Resident Evil has two different story lines in the game because of Chris and Jill it offers replay value making it a worthily challenge
All in All Resident Evil is a must have for any horror fan and fans of the Resident Evil Series
I give Resident Evil a 8 out of 10 a game you can't be without in your collection
RESIDENT EVIL:DIRECTORS CUT - 8.6 OUT OF 10
For now this is the Shadowman wishing you goodnight and good luck !
I was introduced to the phenomenon by a friend who tirelessly tried to get me at the same level of appreciation as he did. Unfortunately, I couldn't get past the crappy controls that have plagued the series ever since. Just walking down a corridor was easy enough, but any close encounter with a raving zombie got me in a state of panic which quickly killed any adequate reaction and led to an undeserved death by poor maneuverability.
The opposite of a guilty pleasure is a guilty pain, and as much as everyone seemed to love it, I had to decide that Resident Evil just wasn't my thing. However, I kept having this nagging feeling that I was missing out on something great. So when the first game got a fresh new overhaul on the GameCube, I gave it a well-deserved second chance. Several more years of gaming experience had surely paid off; what used to be an impossible combination of buttons was now mastered within a few hours, and I currently rank REmake as one of my all-time favorite games, having already lost count of all the replays.
But let it be said that the firm building blocks upon which the REmake rests still belong to the original. So when I got Resident Evil: Deadly Silence, a slightly expanded GameBoy DS version of the original, I decided to go back to the place where it all began. Of course, I had to look past the graphic limitations and lack of detail as compared to the remake, but it struck me how much of the setting, plot and monsters were already in the original game. The intriguing setup of plunging players into a personal hell and have them find out what happened and how to get out for themselves is still the best way to draw the player into the narrative, and there is nice balance between the zombie threat and ammunition, which means there is no room for a gung-ho gun battle and every shot must count.
What quality is present in the plot and atmosphere, however, is almost undone by the sheer horror that passes for a script and performances. The game is as famous for its scares as it is for its heroically bad dialogs. Hilarious quotes like "You were almost a Jill sandwich" and "I found this weapon. It's really powerful, especially against living things!" would be the stuff of bad legends on its own, but it has to compete with the way the actors deliver their lines. It is hard to describe here, but those who know how the line "WHOOOOAAAAAA! This hall is DANGEROUS!" was pronounced in-game know what I'm talking about.
You might think that both quality and lack thereof in a single work would make for a very bipolar game, but the opposite is true. Upon playing, I found this game to be like an amusingly bad horror movie where the tense parts are periodically interrupted by unintentional comic relief. Because the script is cheesy all the way through, it really adds to the overall B- movie quality of the game, but at the end, you'll still be satisfied by the decent plot, gameplay and puzzles that challenged you.
I'll admit that I still prefer the REmake: it had a more serious tone, better scares, expanded plot, better actors and an improved script to match, making it a excellent B-movie where I would rate the original as a 'good' B- movie, but that doesn't take away from the fact that the original game is still the definition of interactive horror that changed the way of gaming for the next couple of decades.
The makers of Biohazard and its many sequels freely admit that they were inspired by an obscure little horror film called Night Of The Living Dead. In the affectionately-known Dead series, the zombies could be most easily taken as a representation of the lowest common denominator. Like its inspiration, Biohazard gets the player feeling comfortable by bringing one or two zombies out of the woodpile. The player figures that ammunition is not a concern if these creatures are all they have to worry about. Then they enter rooms with one or two zombies shambling about. Then suddenly, they find themselves facing half a dozen zombies, with only half a clip of ammunition. This is to say nothing of all the other terrible things that lurk in the halls, waiting to feast on your character. As one of the tag-lines put it, if the suspense does not kill you, something else will. As it turned out, the Spencer Mansion where most of the game is set was never short of those somethings.
Yes, the graphics are crude, the voice acting hilarious, and the control system sluggish. The entire series has become notorious for featuring human characters that move like an M1A1 Abrams with a sackful of sugar in its fuel tank. And yet, in spite of these obvious flaws, the games attracted enough of a loyal audience that they were adapted into films years after the initial release. Try to name one video game you played six years after it was released, and you soon see just how much of an impact Biohazard made on the market. Yet, for all of its grandeur, the plot that drives the game is rather simple. A group of specialist police officers, similar in concept to the S.W.A.T., are investigating a series of disappearances and animal attacks in the mountains. When their helicopters are downed and they are set upon by wild animals, they retreat to a mansion. Barricading themselves inside, they start looking around and find that they have stumbled upon something so terrible the monsters they encounter become the least of their problems.
Every video game from Wonderboy In Monsterland to DOOM has featured a convoluted item search system to extend game time. Some of these virtual scavenger hunts have proved to be as annoying as hell, mostly because the game has no good reason to rely on them. Resident Evil features what is quite possibly the most convoluted Find Item X To Insert In Slot Y plots in the history of video games, but with a difference. Whether it is the slowly-revealed, thoroughly creepy plot or the desire to get to the bottom of the story, there is something thoroughly compelling about Resident Evil. There would have to be - a game cannot survive in spite of crap controls and terrible voice acting without some form of strength. Resident Evil has enough atmosphere for thirty survival horror games, with more to spare. Indeed, Resident Evil gives us such insight into what it is like to be the star of a B-grade Japanese zombie horror film that this alone makes the game worth the asking price. Sure, the concept was not as developed as was the case in the first of many sequels, but it was there to greet us like a tired old friend in the original.
Out of ten, the original Resident Evil is an eight. It is worth tracking down in any second-hand video game store. If you can find the director's cut or dual-shock editions of the game, so much the better.