Two thousand years ago, Nhagruul the Foul, a sorcerer who reveled in corrupting the innocent and the spread of despair, neared the end of his mortal days and was dismayed. Consumed by ... See full summary »
Based on the phenomenally successful role-playing game, Dungeons & Dragons 2 takes you deeper into the dark and fantastical world of this fantasy epic. When the evil sorcerer Damodar braves... See full summary »
Long ago in a land ravaged by strife, an ancient race of mages crafted the ultimate weapon to destroy their enemies, and end all wars. They called it the Aryx Orthian, the Scourge Of Worlds... See full summary »
A promise, an old, destroyed horse head violin and a song believed lost lead the singer Urna back to Outer Mongolia. Her grandmother was forced to destroy her once loved violin in the ... See full summary »
Dungeons & Dragons: A Documentary will be a definitive look at the game Dungeons & Dragons and its place as a cultural phenomenon, covering its history, appeal and effect. A game like no other, with influences far-reaching and subtle.
E. Gary Gygax,
The Empire of Izmer has long been a divided land. The Mages - an elite group of magic-users - rule whilst the lowly commoners are powerless. Izmer's young Empress, Savina, wants equality and prosperity for all, but the evil Mage Profion is plotting to depose her and establish his own rule. The Empress possesses a scepter which controls Izmer's Golden Dragons. To challenge her rule, Profion must have the scepter, and tricks the Council of Mages into believing Savina is unfit to hold it. Knowing that Profion will bring death and destruction to Izmer, Savina must find the legendary Rod of Savrille, a mythical rod that has the power to control Red Dragons, a species even mightier than the Gold. Enter two thieves, Ridley and Snails, who unwittingly become instrumental in Savina's search for the Rod. Joined by a feisty Dwarf named Elwood, and helped by the Empress's expert tracker, the Elf Norda, the young heroes go in search of the Rod of Savrille. From the deadly maze of the Thieves Guild... Written by
Wizards of the Coast
As Ridley consults the map before entering the dragon's cave, everyone else changes position between shots. See more »
I thought you said this was gonna be easy.
No, I said it wasn't impossible.
See, that's the same thing you said when we robbed that little halfling's house.
[Ridley begins mouthing in time as Snails says;]
And who'd he catch? Me. And who'd he beat from the waist down? Me.
Are you gonna jump?
You gonna catch me?
I'm gonna catch you.
I promise. Now jump.
[...] See more »
No dragons or other animals were hurt or injured during the filming of this motion picture. See more »
For me, enjoying a movie can be achieved by properly managing expectations; if I expect Shakespeare, and I see Shakespeare I'm happy. Now, don't get me wrong - I liked Army of Darkness, like the rest of you. If I expect to see a dumb, camp, action flick and I see a dumb, camp, action-fest, I'm happy. With the D&D movie, I expected a dumb, camp, action flick, and I received something that was so unexpectedly foul that it caused me to write the world about it. How did this movie even get made? Now, I play D&D ( admit it, y'all do too ) so don't fault me for 'not understanding the genre'. The movie had too many characters, some of which disappear inexplicably during the course of the movie. The plot made no sense; the twists at the end came from nowhere. And don't get me started on Marlon Wayans's character - you mean to tell me that in the fantasy world of D&D, a black man can't get a role other than the Black Buddy Cop stereotype?
Pure crap, plain and simple.
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