Based on the phenomenally successful role-playing game, Dungeons & Dragons 2 takes you deeper into the dark and fantastical world of this fantasy epic. When the evil sorcerer Damodar braves... See full summary »
Two thousand years ago, Nhagruul the Foul, a sorcerer who reveled in corrupting the innocent and the spread of despair, neared the end of his mortal days and was dismayed. Consumed by ... See full summary »
When Geoff, an orphaned stable boy (Chris Masterson), discovers Drake (voice of Robby Benson), the world's last living dragon, he realizes that his dream of becoming a knight in shining ... See full summary »
Harry Van Gorkum,
Long ago in a land ravaged by strife, an ancient race of mages crafted the ultimate weapon to destroy their enemies, and end all wars. They called it the Aryx Orthian, the Scourge Of Worlds... See full summary »
A sincere provincial young man, Frantisek Koudelka (Ludek Sobota) leaves to work in Prague. For the trip he buys a computer made horoscope with biorhythms charts, marked according to his ... See full summary »
The Empire of Izmer has long been a divided land. The Mages - an elite group of magic-users - rule whilst the lowly commoners are powerless. Izmer's young Empress, Savina, wants equality and prosperity for all, but the evil Mage Profion is plotting to depose her and establish his own rule. The Empress possesses a scepter which controls Izmer's Golden Dragons. To challenge her rule, Profion must have the scepter, and tricks the Council of Mages into believing Savina is unfit to hold it. Knowing that Profion will bring death and destruction to Izmer, Savina must find the legendary Rod of Savrille, a mythical rod that has the power to control Red Dragons, a species even mightier than the Gold. Enter two thieves, Ridley and Snails, who unwittingly become instrumental in Savina's search for the Rod. Joined by a feisty Dwarf named Elwood, and helped by the Empress's expert tracker, the Elf Norda, the young heroes go in search of the Rod of Savrille. From the deadly maze of the Thieves Guild... Written by
Wizards of the Coast
For me, enjoying a movie can be achieved by properly managing expectations; if I expect Shakespeare, and I see Shakespeare I'm happy. Now, don't get me wrong - I liked Army of Darkness, like the rest of you. If I expect to see a dumb, camp, action flick and I see a dumb, camp, action-fest, I'm happy. With the D&D movie, I expected a dumb, camp, action flick, and I received something that was so unexpectedly foul that it caused me to write the world about it. How did this movie even get made? Now, I play D&D ( admit it, y'all do too ) so don't fault me for 'not understanding the genre'. The movie had too many characters, some of which disappear inexplicably during the course of the movie. The plot made no sense; the twists at the end came from nowhere. And don't get me started on Marlon Wayans's character - you mean to tell me that in the fantasy world of D&D, a black man can't get a role other than the Black Buddy Cop stereotype?
Pure crap, plain and simple.
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