Planescape: Torment (1999)

Video Game  |  Adventure, Fantasy
9.5
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In the city of Sigil, the only place from which all realities of the Planescape universe can be reached, an immortal amnesiac, the Nameless One, must uncover his past, the mystery of his immortality as well as who's trying to kill him.

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Title: Planescape: Torment (Video Game 1999)

Planescape: Torment (Video Game 1999) on IMDb 9.5/10

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Cast

Cast overview, first billed only:
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The Nameless One (voice)
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Mortimer 'Morte' Rictusgrin (voice)
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Fall-from-Grace / Deionarra (voice)
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Annah-of-the-Shadows (voice)
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Dak'kon (voice)
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Ignus (voice)
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Strahan Runeshadow / Forked-Tongue (voice)
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Vhailor (voice)
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Nordom Whistleklik (voice)
Flo Di Re ...
Ravel Puzzlewell (voice)
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The Transcendent One (voice)
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Trias the Betrayer (voice)
Steve Alterman ...
Additional Voices (voice)
Judi M. Durand ...
Additional Voices (voice) (as Judi Durand)
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Additional Voices (voice)
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Storyline

You awake in the Mortuary. Your body is scarred and the whole damn novel is written on your back. You don't remember anything. The only "alive" person you see is the chatty skull called Morte (not counting those working zombies you're smart enough to know they are dead.) Now it's time to go and find out what the hell is going on. Written by Aliaksei Hayeu <alex_de_guy@tut.by>

Plot Summary | Add Synopsis

Taglines:

What can change the nature of a man?

Genres:

Adventure | Fantasy

Certificate:

T | See all certifications »
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Details

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Language:

Also Known As:

Planescape  »

Company Credits

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Did You Know?

Trivia

While praised almost universally, it failed to capture the mass-market imagination in the same way that its predecessor Baldur's Gate did - selling around 400,000 copies. The original Diablo game, released three years earlier, (albeit a rather different sort of game) reputedly sold approximately 2.5 million copies. See more »

Quotes

Morte: Hey Nordom, calculate the easiest way for me to snuggle with Annah's pillows.
Nordom: Annah, Morte wishes to snuggle with your pillows!
See more »

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User Reviews

 
If only more game concepts were executed this well...
12 February 2000 | by (South Bend, IN) – See all my reviews

The computer role-playing game industry was supposed to be dead. If it wasn't dead, surely it was dying. As advances in CPU speeds and 3D accelerators continued the push for 3D games that would showcase these technologies, seemingly groundbreaking games such as Half-Life, Unreal, and Quake III Arena threatened to become the final nail in the computer role-playing coffin.

Then Interplay and Black Isle Studios brought them back. Fallout and Baldur's Gate were the first twitches of life the CRPG genre had seen in years, and Planescape: Torment signals the full recovery of the breed.

Fittingly, PS:T is centered around The Nameless One, an immortal whose memories decay in each brush with death. You assume the role of The Nameless One just as he pulls himself off a slab in the Mortuary once again. It's up to you to re-discover who you are, or were, and piece together the story that placed you in this situation.

It's quite a story, and a good one at that. Although the game features stunning graphics and incredible audio, it's the detailed and involving text that immerses you in the Planescape multiverse. Book reviewers often describe a title with an excessively compelling story as "a page turner" or "one you won't want to put down." Moreso than any other computer game, PS:T falls into that category. This is as close to an interactive novel as anything produced to date.

You not only play PS:T, you read and write it as you go along. Decisions made at one juncture have a real and concrete effect on the outcome of later events. This game rewards reason and favors experimentation and the thoughtful solution. If your idea of a good time is hacking and slashing your way to glory, you may want to steer clear of this game, unless you're ready to see your style of play undergo a complete transformation.

Technically speaking, PS:T isn't as 'cutting edge' as the latest Quake-clone, but that's not such a bad thing. PS:T is a world unto itself, with incredible artwork, detailed animation, immersive audio, and tons of replayability. Most folks, once they've played through PS:T and witnessed the ADJECTIVES! ending, will immediately start the game again, just to see the outcome of the path not taken.

Personally, I believe that Black Isle should be commended for such an outstanding and original effort, especially in these days of "what can I kill next" mediocrity. The merits of PS:T cannot be overstated, though any attempt to describe the experience is doomed to miss the mark. It's a great game, there should be more like it.


23 of 23 people found this review helpful.  Was this review helpful to you?

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