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Metroid (1986) (VG) More at IMDbPro »Metoroido (original title)

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According to the instruction manual of Metroid Fusion, they were created by the Chozo, the bird-like race that once lived on Zebes and raised Samus Aran when she was orphaned.

Many years in the past, the Chozo found the planet SR388, where a dangerous life form, called the X parasite, grew in such large numbers that they threatened to overwhelm the ecosystem. The Chozo created the Metroids (which means "ultimate warrior" in their language") as a natural enemy, to keep the X parasite population in check. The Chozo, of course, could not have known then that their invention would be abused by the Space Pirates as biological weapons. So when Samus destroyed the Metroid population to prevent their further misuse in Metroid II: Return of Samus, she inadvertedly countered this solution the Chozo had devised.

"Justin Bailey" is a password in this game, which starts Samus in the final area without her suit, but with all necessary upgrades and 255 missiles, making it considerably easier to finish the game. The origin of this code is not clear.

Taken from Wikipedia: A great deal of speculation surrounded the password. For instance, Justin Bailey was originally thought to be one of the creators of the game, but no such name appears in the game credits. Some have said Justin Bailey was the winner of a contest held by Nintendo of America, and his prize was having his name be in the game. It is also often said that the Justin Bailey code was a reference to an English or Australian term for a bathing suit. Allegedly, bathing suits are referred to as "bailies," so "Justin Bailey" would more accurately be rendered as "Just In (a) Bailey" or "Just In a Swimsuit," which is what Samus appears to wear when the code is used. However, no such slang for bathing suit actually exists (and Samus's outfit with this code is more of a leotard than a bathing suit).

From The Metroid Database: (...) the JUSTIN BAILEY password is a total fluke. If you play around with Metroid's password system (...), you can come up with other names and words that work as passwords. The "Justin Bailey" code is one which was found early on and happened to work pretty well, so it became widely reported.

Secret areas are a common thing in many Metroid games following the original. They often contain weapon upgrades and are usually accessed by bombing away certain covers, crossing fake walls, etc, and are clearly intended to be there.

In the Original Metroid, it was possible to do a so-called "wall-jump", by allowing a blue door to close upon Samus, and then jump through walls. In this way, new areas were reached with different lay-outs, that were normally not accessible. This has given rise to a famous videogame myth that Metroid contained secret worlds, only to be found by cunning players.

A better understanding of the way 8-bit videogames were programmed in those days can explain the occurence of these areas: the game code actually allowes for a fixed number of possible areas, but a large portion of them is normally outside the playable area (i.e. no doors lead into them). The wall-jump was a glitch that accidentally allowed players to access them anyway. Once entered, there was usually no way to escape from them other than resetting the game. In no way were these secret areas intentially part of the game.

No. The events of this game have since been retconned by Metroid: Zero Mission, which is a retelling of this storyline. Kraid has always been the large size he appears as in Super Metroid, but obviously the programmers couldn't make him like that on the NES due to hardware limitations.

The power-ups in the game are as follows:

-Morph Ball

-Missiles (using them in this game makes Samus' arm cannon change color, but not shape.)

-Long Beam (in most games Samus' beam already goes across the length of the screen, so this doesn't appear in most subsequent games)

-Morph Ball Bomb

-Ice Beam (Ice Beam shots in this game work a little differently than later games. Shooting an enemy freezes it, the next shot will damage but unfreeze it. In later games the first shot freezes it, subsequent shots do damage but will not unfreeze the foe. Also, it CAN NOT be combined with the Wave Beam; combining beams wouldn't happen until Super Metroid.)

-Varia Suit (In this game it DOES increase defense against enemy attacks and lava, however in this game it only changes the color of Samus' Power Suit. The current Varia Suit, shaped differently with larger shoulder pads, wouldn't appear until Metroid II on the Game Boy.)

-Wave Beam (Pretty much identical to all later appearances in 2D Metroid games, but CAN NOT be combined with other beams.)

-Screw Attack

-Energy Tanks

-High Jump Boots

The Space Jump, Spider Ball, Spring Ball, Spazer Beam, ammo recharge stations, life recharge stations and Plasma Beam don't appear here, instead debuting in Metroid II.

The Gravity Suit, Power Bombs, Maps/Map Stations and Super Missiles debut in Super Metroid.

You can buy it for the game in a number of ways.

1. You can buy the original NES game or the Famicom version.

2. You can buy Metroid Prime for Gamecube, buy Metroid Fusion GBA, buy the Gameboy Advance connection, win Metroid Fusion and connect it with the Gamecube to unlock Metroid NES.

3. You can either buy Metroid Zero Mission GBA remake and play Metroid NES or buy the Metroid NES for GBA cartridge.

4. You can buy Metroid NES for Nintendo Wii or Nintendo Wii U virtual console channel.

5. You can buy the NES mini with 30 games (Good luck finding it online as it's over $200) Or you can get the Famicom Mini with 30 games (That's over $100 online and you find regional difference such as Japanese text opening with some English text and save files with Kill mode which was changed to Elimination mode)


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