IMDb > Akumajô Dracula (1986) (VG)

Akumajô Dracula (1986) (VG) More at IMDbPro »


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Overview

User Rating:
8.2/10   97 votes
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Contact:
View company contact information for Castlevania on IMDbPro.
Release Date:
22 September 1986 (Japan) more
Tagline:
If you think it's scary on the outside, wait'll you see the basement. You're in for the longest night of your life. Ghosts, goblins, demons, wolves, bats - creatures lurking around every corner. As you descend deeper, they get thicker and thicker. Better stick close to the cavern floor - it's your only chance of finding a weapon or two. You're gonna need 'em. Because when you finally meet the Count, you know he'll be going for the jugular. So keep your cross high and your stake sharp. And say your prayers.
Plot:
In the late 15th century, vampire slayer Simon Belmont must destroy Count Dracula by infiltrating his sanctuary, Castlevania. | add synopsis
User Comments:
Very difficult more (5 total)

Additional Details

Also Known As:
Castlevania (USA)
Haunted Castle
Vampire Killer
more
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Fun Stuff

Trivia:
The sprite of Simon in this game is virtually identical to the Trevor sprite used in Castlevania III. more
Goofs:
Continuity: The hero Simon's last name is spelled "Belmondo" in the end credits. In all subsequent games it is changed to Belmont in the United States. In Japan, the last name is kept as Berumondo, which is the transliteration of Belmondo. more
Movie Connections:
References Son of Frankenstein (1939) more

FAQ

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2 out of 3 people found the following comment useful.
Very difficult, 9 April 2007
7/10
Author: bull-frog from United States

I remembered somewhat enjoying this game at times and completely hating it at other times. Castlevania I and III are both extremely difficult. The first few levels are relatively easy, but really get hard later on. Typical of many original NES games, you get three opportunities and after that you start all over from the beginning. That's one of the things that made it so difficult. Another thing I remembered were the controls - they weren't very intuitive, unlike those on Zelda or the Supermario series. I had a particularly difficult time timing my jumps, as I would all-too-often jump into a pit and die. I've used a game genie with little success on Castlevania. On the bright side, Castlevania had among the coolest video game background music.

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