Luke Skywalker leads the Rebel Alliance's elite starfighter unit, Rogue Squadron, into battle against the Empire.



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Cast overview:
Luke Skywalker (voice)
Wedge Antilles / Other Rogue Members (voice)
Kasan Moor / Other Rogue Members (voice)
Dack Ralter / Other Rogue Members (voice)
Crix Madine / Wes Janson / Other Rogue Members (voice) (as Terry McGovern)
Paul Amendt ...
Rogue Ten / Other Rogue Members (voice)


Luke Skywalker leads the Rebel Alliance's elite starfighter unit, Rogue Squadron, into battle against the Empire.

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Rely on your instinct




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Did You Know?


Released exclusively on the Nintendo 64 console, and is the only chapter of the Rogue Squadron games released on the final cartridge-based console from Nintendo. The following sequels: "Rogue Leader" and "Rebel Strike" were released on Nintendo's first disc based (mini-disc, technically) console, the Nintendo Gamecube. See more »


Kasan's voice can be heard over the radio in some of the earlier missions before she has joined the team See more »


Kasan Moor: Standard Imperial swarm maneauver. Watch the fighters from below.
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User Reviews

One of the Weaker Star Wars Games
13 June 2006 | by (United States) – See all my reviews

Star Wars: Rogue Squadron takes place between A New Hope and The Empire Strikes back (except for some bonus levels). Each of the game's 15 regular missions requires Rogue Squadron, an elite group of rebel pilots, to complete a unique task. Goals in a mission include guarding supplies, destroying tibanna gas, and raiding an Imperial space port. You can fly X-Wings, Y-Wings, A-Wings, V-Wings, Snowspeeders, and, with cheats, a Naboo Starfighter, an AT-ST, a car, the Millennium Falcon, or a Tie Interceptor (my favorite).

Rogue Squadron does have some advantages. All of the starfighters have their own, unique abilities and different speeds. Also, there is an immense variety in the levels; no two levels are the same.

However, Rogue Squadron has many, many problems. First of all, multiplayer is mysteriously missing. Perhaps the biggest problem in the game is that you can never see anything that is not immediately in front of you. Any object that is not extremely close to your ship is invisible. At-Ats and mountains will suddenly appear right in front of you. Also, the lasers that you fire take forever to reach any target. You can typically fire at least five shots before any reach their target. This results in the lowering of your accuracy because you'll fire more shots than you need to hit targets, and the extra shots will be counted as misses. Also, there is never any way to identify who is who during the missions. If you see another friendly ship, it could be any member of Rogue Squadron. Finally, the medals are rather hard to earn. You can get a bronze, silver, or gold metal during each level. To earn a medal, you must have completed the mission quickly, destroyed nearly every enemy, have high accuracy, find a powerup, and protect most of the allies. These are way too many requirements; it's simply not fun to try to fulfill them all.

Still, it's almost worth earning the medals because they unlock the bonus levels. The three bonus levels are a lot more fun than the regular levels, and the best is the Death Star Trench.

StarFox 64 is basically what Star Wars: Rogue Squadron should have been. It corrects just about all of the problems in Rogue Squadron. Overall, Star Wars: Rogue Squadron is fun for a little while but is too heavily flawed.

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