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7 years after the original Fortress movie, Brennick and his family are still on the run from the Men-tel corporation. A group of rebels attempt to gain his support but he refuses, wanting to focus on his family. A raid follows and Brennick along with the rebels are captured and sent to a new, more sophisticated fortress prison in outer space. But Brennick's not a man to give in easily, and with a 10 year old son waiting for him back on earth, he's going to pack some serious assault on the evil corporation... Written by
I had no idea that a sequel was even being made to the 1993 movie until a few days ago. I arrived at the cinema complex where I work and was totally shocked to discover that a Fortress 2 had been released! The film was officially released in Australia on 2. March, 2000, but I'm afraid it hasn't been too popular...
We're only screening it in one small cinema and, so far, we've probably had about 200 patrons in four days (and that's being generous). Considering the fact that our largest cinema seats 500 for one session, this is not good popularity odds.
It was released suddenly, without advertisements or even posters. You could tell from the start that this was going to be an unfortunate, B-grade sequel to the enjoyable, well planned original.
Still, I thought I'd give it a go. I loved the first film and Christopher Lambert had returned to reprise his role, so I thought why not?
Unfortunately, I was quite disappointed. The script was very lame, with characters suddenly having the "convenient" skills to make an escape possible at just the right time. Not much planning went into set design. There were very little of the fancy, modern gadgets of the first movie, and you can tell they were cutting costs. Much of the film was computer generated to cover the missing pieces. As for the plot - it was far too unbelievable and, dare I say it, actually quite boring.
This time, the prison is in outer space (!), and instead of those little metal tracking devices used in the first Fortress, prisoners are given a "behaviour modifier" than is implanted in their brain. These ones definitely can't be removed.
It is a rehash of the first. Christopher makes some friends inside, and then they help him to escape. None of the characters other than Chris are very likeable, and I found myself not really caring if they survived or not. Chris seemed to just cruise through the film without much effort - what more could he do?
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