The plot develops in two different paths depending on the side you take. If you choose GDI you get to play field commander Michael McNeil and try to rid the world of Kane and his Brotherhood of NOD. Fighting around the world (That means: North America and Europe), gaining the help of the Forgotten and enlisting them in the massive battle. And in the end the good guys win and the Kodiak flies to from the night side to the day side of Earth. If you choose NOD you get to play Anton Slavik and try to take over the Brotherhood of NOD and make the day that 'The Technology of Peace Will Flow Throughout the Land' come. Then the presumed dead Kane returns and you play under him taking the fight to the GDI's territory for world domin...I mean peace. And in the end the bad guys win and the Montauk can't fly from the night side to the day side of the Earth because the Earth is glowing green. Written by
Sabre Runner <firstname.lastname@example.org>
27 August 1999 (USA)
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Also Known As:
Command & Conquer: Tiberian Sun Firestorm
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Did You Know?
GDI and NOD campaigns are taking place almost simultaneously. The GDI campaign is canon while NOD campaign is canon until the finale. See more
Despite being a senior military officer (and in a future setting), Commander McNeil wears the insignia of a Specialist 5 on the left arm of his leather jacket, an enlisted (non-officer) rank that was abolished in 1985. Also, Chandra, a Lieutenant Commander according to the game manual, is wearing chevrons on his right sleeve that appear to be the rank insignia of a Senior Airman in the U.S. Air Force. See more
A division of Hassan's Elite Guard is closing in on our position. The probability of a favourable outcome can be increased, if we are able to fall back to your main base and engage the enemy as we move.
Define "favourable outcome", Cabal.
They all die.