Freelancer (2003)

Video Game  |  Action, Adventure, Mystery  |  4 March 2003 (USA)
8.5
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Ratings: 8.5/10 from 398 users  
Reviews: 9 user | 5 critic

You play a freelance pilot who makes a living as a mercenary who gets targeted in a conspiracy for alien artifacts.

Directors:

, (as Harry Jarvis)
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Title: Freelancer (Video Game 2003)

Freelancer (Video Game 2003) on IMDb 8.5/10

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Cast

Credited cast:
...
Edison Trent (voice)
...
Commander Jun'ko Zane ('Juni') (voice)
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Richard Winston Tobias, Esq. ('Tobias') (voice)
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Orillion (voice)
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Lord Hakkera (voice)
Rest of cast listed alphabetically:
Fred Ballard ...
(voice)
Hazel Beasley ...
(voice)
...
(voice) (as Jeff Glenn Bennett)
...
Dexter Hovis (voice)
...
(voice)
...
(voice)
Katherine Catmull ...
(voice)
Travis Dean ...
(voice)
Mitchell Dean Diaz ...
Various (voice) (as Mitch Diaz)
...
(voice)
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Storyline

During the devastating war depicted in this game's predecessor, StarLancer (2000), between the two future Earth's superpowers - Western Alliance and Eastern Coalition, the losing Alliance sends, in desperation, five colossal interplanetary spaceships to outer space to find a new faraway world to colonize and live there in freedom. Only four ships make it. They find several inhabitable planets, split the territory between them, form four Houses to rule these new worlds and create large communities similar to the countries that the colonists came from. 800 years later, troubles begin again when a causeless war breaks out between two of the houses and a mysterious conspiratorial terrorist group called The Order begins playing its own game. Edison Trent, a skeptical freelance spaceship pilot, is one of few who survived the Order's terrorist attack on an orbital space station. Trent and the other survivors are sent to Liberty, a hub city on a nearby planet colonized by the settlers from ... Written by Anonymous

Plot Summary | Add Synopsis

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The Universe of Possibility.


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Details

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Release Date:

4 March 2003 (USA)  »

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Trivia

The original version of the opening movie depicted what happened to the solar system after the sleeper ships had left. During the final battle, an alien ship appeared. "It was in this moment," the narration said, "that we were unified in our awe." The alien ship then launched a projectile into the sun, destroying it and everyone else in the system. Only one survivor remained in the whole system, a soldier lucky enough to be on the far side of Pluto. He took off in a ship to warn the sleeper ships of a new threat, the Nomads. See more »

Quotes

[thousands of people in the game world say this]
Various: We don't run this base, but we have an "arrangement" with the people who do.
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Connections

Follows StarLancer (2000) See more »

Soundtracks

Rheinland - Danger
Written by Cato
Performed by Cato
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User Reviews

Excellent game that comes just short of being revolutionary
10 January 2006 | by (Philadelphia) – See all my reviews

This is one of the Chris Roberts titles, he's the same designer behind the Privateer/Wing Commander Series. Not only is Chris Roberts quite the visionary but he's also one of the few people that still makes offerings into the non-linear Space RPG genre.

Freelancer is the sequel to Starlancer, both of which were sequels (in spirit) to the Privateer/Wing Commander series. The game starts off with an intriguing story that just pulls you in. From the beginning you're free to do missions, explore (which the game rewards via hidden bases, planets, jump holes, mining, and abandoned ships etc.) and you can land on almost every ship/base/outpost/planet/etc. in the game. When you land somewhere you're free to purchase ships, many different kinds of commodities for trading, take on jobs, talk in the bar, read the news, buy equipment etc.

Thats just a brief summary of all the good things this game has to offer. Now onto the bad. The story, while excellent, begins to go downhill about half way through. It feels rushed and the ending was a bit cliché. The first half is definitely the most intriguing. Some features weren't completed as designed and you can tell that the team was probably pressured to ship despite the loose ends. Namely the reputation system, the minor character cut scenes and dialogue, and non storyline jobs. The minor character cut scenes (talking to people in the bar) gets very repetitive, I would have liked to see a feature that lets you skip those and get right to the text of what they have to say. The reputation system works in relation to the story however it's importance after that dwindles..part of it ties into your ability to take on missions after you complete the story. The missions you're able to take are all exactly the same. They are basically combat missions with the names changed. I would have liked to have seen exploration, shipping, spying/espionage, investigative, scientific, and other types of diverse missions. It would have added much more to the re-playability of this already re-playable game. Because you're limited on the types of jobs you can take, you tend not to care about your reputation hence the fun kind of ends. It would have also been cool if you could buy you're own base or something along those lines which would have added to re-playability.

Despite it's shortcomings, which become obvious during game play, this title is still very much excellent and if you're into space at all you'll enjoy this one. It's definitely immersive. Hopefully Chris Roberts won't give up, because only he has the vision to combine next generation features with Hollywood quality storytelling and cinematics.


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