Blue is feeling shy, so we play Blue's Clues to figure out what she is feeling shy about. Along the way, we meet Pail's friend Sifter and Miranda, who lives with Magenta. We help Shovel figure out how to play with Sifter.
If it's round and rolls, there's a good chance it belongs in Blue's Backyard Ballgame Bonanza. We're inventing all sorts of new ballgames today and we play Blue's Clues to figure out which game Blue wants to play.
Today we're acting out puppet stories! We create our very own puppet, Handy, just by using our hand. Steve's Sock Puppet accompanies us as we play Blue's Clues to figure out what story Blue wants us to tell with our puppets.
Everyone is making up games today! Joe's made-up game is called Presto Change-Joe! Joe changes something about him and we try to figure out what it is. Blue's made up a new game too and we play Blue's Clues to find out what.
Who's got rhythm? We all do! All of our friends are using instruments to make music -- even their hands. Along the way, we play Blue's Clues to figure out what instrument Blue is going ot play in Blue's Big Band.
WhoÂ's got rhythm? We all do! Today, everyone has an instrument and weÂ're clapping along. We play BlueÂ's Clues to figure out what instrument Blue is going to play in BlueÂ's Big Band. Periwinkle is playing drums and we practice some of his new rhythms by clapping along. Then we skidoo into a picture, where we help our new friend Piano figure out how to tell a story with different rhythms. Finally, we all assemble into BlueÂ's Big Band and play some music together!
Can you make your body say happy? Joe and Blue are striking all sorts of poses in The Feelings Game, and they want us to play along. Along the way, we play Blue's Clues to figure out what feeling Blue wants to act out.
Hop in the back seat for an entire Blue's Clues episode on the road! We help Blue put her booster seat in Carmen, an animated, talking car, and we set off. We play Blue's Clues to figure out where Blue wants to go.
Blue leaves tactile, visual and audio clues for us and we play BlueÂ's Clues to figure out what Blue wants to play next. First we figure out what items are under the bed through a description of objectsÂ' textures. Next we play a clean up game of Â"Lights on! Lights off!Â" where we detect which toy has been put away while the lights were out. Then we jump into a CD - ROM game where we listen to sounds and determine their source.
Blue decides to create a special space for herself in the bedroom. WhatÂ's going to be her favorite thing to do in her special space? We play BlueÂ's Clues to figure it out. We explore the value and meaning of a special space and learn about our BlueÂ's Clues friendsÂ' special spaces and what they like to do in them. And, since PaprikaÂ's growing up, we help her move some baby things out of her room and some big kid things in!
We help Kevin and Blue take care of their plants, and now thereÂ's something else that we need to do. We play BlueÂ's Clues to figure out what it is. Along the way, we find a butterfly and figure out what it needs. Then we help take care of Baby Paprika while Mr. Salt and Mr. Pepper are away. Finally we skidoo into a safari book and help animals get home so they can take a bath in their respective habitats.
We play BlueÂ's Clues to figure out where Blue was when she lost her backpack. Guided by a handy saying -- Â"Go back, go back, go back to where you were!Â" -- we help Bucket and Spade find their lost toys, then jump into a game board to help Felix find the things he lost on his way to school.