A decidedly odd couple with ulterior motives convince Dr. Alan Grant to go to Isla Sorna (the second InGen dinosaur lab.), resulting in an unexpected landing...and unexpected new inhabitants on the island.
Jack Hall, paleoclimatologist for NORAD, must make a daring trek across America to reach his son, trapped in the cross-hairs of a sudden international storm which plunges the planet into a new Ice Age.
A factory worker, Douglas Quaid, begins to suspect that he is a spy after visiting Rekall - a company that provides its clients with implanted fake memories of a life they would like to have led - goes wrong and he finds himself on the run.
5 years after Pitch Black, the wanted criminal Riddick arrives on a planet called Helion Prime, and finds himself up against an invading empire called the Necromongers, an army that plans to convert or kill all humans in the universe.
The son of a virtual world designer goes looking for his father and ends up inside the digital world that his father designed. He meets his father's creation turned bad and a unique ally who was born inside the digital domain of The Grid.
Dr. Alan Grant is now a happy man with the previous incidents of Jurassic Park now behind him. Grant is that happy that he announce in public, that nothing on Earth can persuade him back onto the islands. Maybe nothing, except Paul Kirby. Kirby and his wife, Amanda want a plane to fly them over Isla Sorna, with Dr. Grant as their guide. But not everything Kirby says is true. When the plane lands, Dr. Grant realizes that there is another reason why they are there, that he doesn't know of. Now, Dr. Grant is stuck on an island he has never been on before, with what was a plane journey now turned into a search party. Written by
In the airplane, Amanda gets blood on her face. It changes throughout the next scenes. See more »
Here you go, my friend.
Make sure you get as close as you can! I'll give you something extra if you make it a good trip!
Hey, I'm gonna get you close, my friend, but not too close, eh. You don't want to be eaten.
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During the studio introduction, each logo is accompanied by the 'ripple-in-the-water' effect and the sound of a heavy footstep. See more »
JP3 seemed to appear in the Summer 2001 movie schedule with a lot less hype than its competitors, so I didn't know what to expect... but that's good, isn't it? I'd enjoyed the first Jurassic Park movie but, like a lot of people, thought the sequel was a bit poor (to say the least). Thankfully Part III is much, much better. It won't linger too long in the memory but as far as Summer Popcorn Movies go, this is great stuff.
The story is slight but it's enough. Kid gets stranded on Dino Island. Parents journey to island, with Sam Neill in tow, to rescue kid. And basically that's it. But hey, who wants convoluted character arcs and labyrinthine subplots in a movie with dinosaurs in it? You want running and screaming and velociraptors running amok, right?
Jurassic Park 3 delivers.
The cast, led by the ever dependable Sam Neill, spend most of their time running and jumping and looking pensive -- their acting muscles aren't exactly taxed -- but it's fun to watch these great actors (especially William H. Macy) on a big rollercoaster ride, getting the hell knocked out of them.
Joe Johnston takes over the megaphone duties for this sequel and he does a damn fine job. The action sequences are thrilling and a nice line of tongue-in-cheek humour is woven throughout. And the visual FX are so well integrated in this movie that you really do forget you're watching something that isn't real. Hats off to ILM!
My only complaint is the running time. As the end titles rolled I looked at my watch and saw that it hadn't even been on for 90 minutes! Too short! I wanted more! I suppose it makes the film more of a sharp adrenalin boost. There's no time to get bored. Top stuff.
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