The Dig (1995)

Video Game  -  Adventure | Drama | Sci-Fi
8.7
Your rating:
    1 2 3 4 5 6 7 8 9 10 -/10 X  
Ratings: 8.7/10 from 556 users  
Reviews: 15 user | 12 critic

Three humans trapped on a distant planet discover its deadly secret which could be their undoing.

Director:

Writers:

(original concept), (concept), 4 more credits »
0Check in
0Share...

User Lists

Related lists from IMDb users

a list of 335 titles
created 12 Apr 2013
 
list image
a list of 817 titles
created 20 Apr 2013
 
list image
a list of 15 titles
created 27 Oct 2013
 
a list of 42 titles
created 29 Oct 2013
 
a list of 199 titles
created 2 months ago
 

Related Items

Search for "The Dig" on Amazon.com

Connect with IMDb


Share this Rating

Title: The Dig (Video Game 1995)

The Dig (Video Game 1995) on IMDb 8.7/10

Want to share IMDb's rating on your own site? Use the HTML below.

Take The Quiz!

Test your knowledge of The Dig.
Edit

Cast

Cast overview:
...
Commander Boston Low (voice)
...
Maggie Robbins / Reporter (voice)
...
Ludger Brink / Cocytan Leader / Borneo Space Observer (voice) (as Steven Blum)
Leilani Jones ...
Cora Miles / Newsperson (voice) (as Leilany Jones Wilmore)
...
Ken Borden / Reporter (voice)
James Garrett ...
The Creator / Newsperson (voice)
Edit

Storyline

Three astronauts, in an attempt to knock an asteroid out of its collision course with earth, are transported to a dead alien world, uncover an ancient alien machine. The machine transports them to an extinct planet, where strange and mysterious aliens guide them in their search to find a way home, and perhaps save other aliens trapped in an alternate dimension. Written by <hyperk8423@itsnet.com>

Plot Summary | Plot Synopsis

Taglines:

"In the dead of space, something is alive" See more »


Certificate:

K-A | See all certifications »

Parents Guide:

 »
Edit

Details

Country:

Language:


Company Credits

Show detailed on  »

Technical Specs

Sound Mix:

Color:

See  »
Edit

Did You Know?

Trivia

Before entering the door to the first tram platform, Boston Low jokes that there may be a mad scientist with a pretty girl and a talking robot on the other side. This is a reference to the classic science fiction movie Forbidden Planet (1956), which is also about a couple of astronauts arriving on a planet full of technology from a society that has long since died out (and where they indeed find a deranged professor and his pretty daughter). Forbidden Planet was one of the main inspirations for the game. See more »

Quotes

Brink: Come on, you ponderous exoskeleton, you cocoon-eating lobster-faced cave-dwelling arthropoidal alimentary sphincter muscle!
See more »

Crazy Credits

When the credits are finished, the lobster creature rams the LucasArts logo, which squeals like R2-D2 from the Star Wars movies. See more »

Connections

Featured in Gamesmaster: Episode #5.11 (1995) See more »

Soundtracks

The Monument
Written by Michael Land
Courtesy of LucasArts Entertainment Company
See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

 
Those with patience will "dig" it
2 April 2009 | by (Netherlands) – See all my reviews

When I played this game back in the nineties, it actually made me feel like an outsider. I had thoroughly enjoyed universally loved classics like Indiana Jones and the Fate of Atlantis, Monkey Island, etcetera, which were called 'adventure games' for a reason. I also liked The Dig, but in there I seemed to be alone. In the general view, The Dig was an overly serious and dull game. In retrospect, I would certainly call this LucasArts's most atypical game, which isn't necessarily criticism. The physical action, slapstick and witty humor that hallmark most of LucasArts' games is mostly absent in The Dig, so it is somewhat understandable why this game wasn't as widely embraced as its predecessors the first time around. I am quite happy that this game has found its audience and appreciation in the years after that. This is a game which has its merits on the psychological and emotional level. Do not expect the kick of beating the bad guy and saving the girl, or the triumph of mastering arts and skills. This game is a mental journey, a road that needs to be experienced rather than taken. You need to go look for the story rather than that the story is fully presented to you. Those who can appreciate substance over action will not be disappointed.

This is actually one of the few specimens of "pure" science fiction, a genre which tends to get mixed with other genres, like action and fantasy, or is used primarily as a setting for a display of spectacle and special effects. The Dig has it moments of grandeur and visions of breathtaking beauty, but no great sacrifices have been done to appeal to mass audiences. True science fiction dares to explore the consequences of scientific achievements in a story which describes what might happen; truly good science fiction like The Dig also dares to ask questions whether we should pursue that science and if we are ready for the consequences. I'll stick to 'good' when describing The Dig; I wouldn't call it 'great' or 'masterful'. In the original treatment, the game would have been a plea for pacifism, yet three versions later, the philosophical and scientific content of the game was somewhat toned down (the number of fans would probably have been even smaller, if they'd stuck to this first draft). It is hard to say if the game could have become a real hard-core sci-fi masterpiece in the original treatment, but I do appreciate the fact that Sean Clark chose to keep the game less pretentious and accessible enough for a larger audience; I am also pleased with how the game ultimately focuses more on the subject of mortality now (I won't say more, just play it and you'll learn a valuable lesson).

One thing which is hard to ignore is the game's look. The locations in the game are stunning in both design and variety. Some parts look appropriately alien, while remaining recognizable because technology and nature are combined in a completely harmonious way, something which was later done with great effect in games like Metroid Prime. Sound is used to give an extra feeling of alienation, while the music enhances the game's overwhelming and other-worldly atmosphere. If there is obvious criticism, than I would direct it at the slow pace of the game. A lot of time is spent on walking and there is little physical action, and although the scenery is beautiful, it can become tedious after a while. Many people claim that The Dig lacks humor, but I disagree; it certainly lacks the obvious jokes and jolly fun we come to expect from LucasArts, but we get lots of cynical humor to moderate the serious tone, mainly from the character Boston Low; it will probably be lost on those who do not appreciate this kind of subtlety.

All in all, I'll be the first to admit that this not a game for everyone, but those people who appreciate beauty and do not require a story that ends with a bang can certainly give it a try.


3 of 4 people found this review helpful.  Was this review helpful to you?

Message Boards

Recent Posts
If The Dig came to the Big Screen kwspro
Why not a movie godzillar
The Millennium Falcon? Chaitanya
Spielberg to Head into Space 2short-1
Alternative end? sf1-1
Anyone know where i might be able to get this? alen_d27
Discuss The Dig (1995) on the IMDb message boards »

Contribute to This Page

Create a character page for:
?