Fallout: A Post-Nuclear Role-Playing Game (1997)

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After being sent by the overseer of his vault to search for a new water purifying chip, the player discovers the horrors of post apocalyptic America, and the threat of the Master's Army.


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Title: Fallout: A Post-Nuclear Role-Playing Game (Video Game 1997)

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Cast overview, first billed only:
Harold (voice) (as Charlie Adler)
Loxley (voice)
Rhombus (voice)
Set / Gizmo / The Master (voice)
Decker (voice)
Harry (voice)
The Lieutenant (voice)
Jain (voice)
Overseer (voice) (as Ken Mars)
Cabbot (voice)
Narrator / Butch Harris (voice)
Vree (voice)
Nicole (voice) (as Pamela Segall)
Aradesh (voice) (as Tony Shalub)


Set 80 years after a massive nuclear war, the player/character sets out from "The Vault" - a large, underground shelter, where survivors have lived since the war - to obtain parts of a water purification system. Wandering the ruins, the character stumbles across an even greater threat... Written by <andrew_b@earthlink.net>

Plot Summary | Add Synopsis



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Release Date:

15 November 1997 (USA)  »

Also Known As:

Fallout  »

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Did You Know?


One of the random encounters is a "Crashed spaceship" that has a label reading "Property of Area 51. Return if found" on it. By the spacecraft there are two alien bodies of which one has Elvis Presley's photo in it's inventory. See more »


Gizmo: You don't leave town, you end up under it. You got me?
Vault Dweller: Who's going to do that? You? You couldn't get off your fat butt to get a sandwich, much less kill me.
See more »


References Mad Max 2: The Road Warrior (1981) See more »


Performed by The Ink Spots
See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

17 October 2003 | by (Dublin, Ireland) – See all my reviews

I must say that I was never big into RPG games, but I must say that this was great. Like with no-other game, you pick the storyline, if you want to be a bad guy and kill innocent people, blackmail them, and rob them. You can be also a good guy, and kill bad guys for fun or/and money. A vast selection of weapons, ranging from a Air Gun to a Gatling Gun or a Rocket Launcher. Bartering with people for goods (or rob them) is a good feature. Also, like with the sequel, and Kingpin: Life Of Crime, you can get NPC's (Non-Playing-Characters) to join you to clean up the deserts of South California. The plot goes as follows; you have 150 days to get a new water chip for you underground vault, and you go around wandering the radioactive deserts of California in the 22nd century. However, the isometric view can be quite dull, but you get used to it eventually.

Overall, a 9.5 out of 10 for this excellent game.

10 of 11 people found this review helpful.  Was this review helpful to you?

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