IMDb > The Curse of Monkey Island (1997) (VG)
The Curse of Monkey Island
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The Curse of Monkey Island (1997) (VG) More at IMDbPro »


User Rating:
9.2/10   1,776 votes »
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Popularity: ?
Down 22% in popularity this week. See why on IMDbPro.
View company contact information for The Curse of Monkey Island on IMDbPro.
Release Date:
15 November 1997 (USA) See more »
The only pirate adventure that asks the question: What's sharper, your sword or your wit?
After escaping an evil carnival, Guybrush encounters both his true love Elaine and his arch-enemy LeChuck. After defeating LeChuck Guybrush proposes marriage to Elaine, mistakenly using a cursed diamond ring, turning her into solid gold. Full summary » | Add synopsis »
Plot Keywords:
1 win & 2 nominations See more »
User Reviews:
Highly Recommended - A Must-Play For All!!!! See more (27 total) »


  (in credits order)

Writing credits
(in alphabetical order)
Jonathan Ackley  story
Larry Ahern  story
Ron Gilbert  characters
Chuck Jordan  script by
Chris J. Purvis  script by

Original Music by
Michael Land 
Art Direction by
Larry Ahern 
Production Management
Camela Boswell .... production manager
Art Department
Larry Ahern .... concept artist
Maria Bowen .... backgrounds
Kim Gresko .... art technician
Michele Harrell .... art technician (as Michelle Harrell)
Livia Mackin .... art technician
Ken Macklin .... concept artist
Kevin Micallef .... concept artist
C. Andrew Nelson .... art technician
Marc Overney .... concept artist
Marc Overney .... storyboard artist
Steve Purcell .... concept artist
Derek Sakai .... concept artist
Bill Tiller .... concept artist
Bill Tiller .... storyboard artist
Sound Department
Elliot Anders .... voiceover recording engineer
Clint Bajakian .... sound designer
Peggy Bartlett .... voice department coordinator
Khris Brown .... dialogue editor
Khris Brown .... senior voice editor
Coya Elliott .... voice editor
Julian Kwasneski .... sound designer
Darragh O'Farrell .... voice director
Darragh O'Farrell .... voice producer
Cindy Wong .... voice editor
Visual Effects by
C. Andrew Nelson .... post production visual effects
Animation Department
Larry Ahern .... animation director
Graham Annable .... 2D animation
Tom Arndt .... render artist (as Thomas Arndt)
Kim Balestreri .... lead render artist
Yoko Ballard .... 2D animation
David Bogan .... additional animator
Daniel Colon Jr. .... 3D animator
David DeVan .... additional animator
Kathy Hsieh .... backgrounds
Anson Jew .... 2D animation
Roger Liu .... animator
Vamberto Maduro .... 2D animation
Kevin Micallef .... 2D animation
Chris Miles .... 2D animation
Marc Overney .... lead animator
Charlie Ramos .... 2D animation
Matt Russell .... INSANE animation system
Derek Sakai .... 2D animation
Oliver Sin .... 2D cleanup artist
Oliver Sin .... in-between artist
Roger Thollaug .... render artist
Marcia Thomas .... render artist
Bill Tiller .... lead background artist
Music Department
Michael Land .... iMUSE(TM music system)
Michael Land .... music produced by
Peter McConnell .... iMUSE(TM music system)
Michael McMahon .... iMUSE(TM music system)
Hans Christian Reumschuessel .... music engineered by
Hans Christian Reumschuessel .... music mixed by
Hans Christian Reumschuessel .... music produced by
Other crew
Jonathan Ackley .... programmer
Jonathan Ackley .... project leader
Jonathan Ackley .... story designer
Larry Ahern .... project leader
Larry Ahern .... story designer
Deedee Anderson .... testing
Jo Ashburn .... testing (as Jo 'Capt. Tripps' Ashburn)
Matthew Azeveda .... testing
John 'Buzz' Buzolich .... testing (as John Buzolich)
Tom Byron .... product marketing manager
John Castillo .... testing
Tim Chen .... testing
Leyton Chew .... testing
James Davison .... compatibility tech
Scott Douglas .... testing
Aaron Giles .... Scumm(TM system)
Doyle Gilstrap .... compatibility tech
Brad A. Grantham .... support
Morgan Gray .... testing
Chip Hinnenberg .... senior compatibility tech
Chuck Jordan .... programmer
Greg Land .... testing
Jason Lauborough .... compatibility tech
Colin Munson .... testing
Theresa O'Connor .... testing (as Theresa M. O'Connor)
Dan Pettit .... lead tester
Chris J. Purvis .... programmer (as Chris Purvis)
Lynn Selk .... compatibility tech
Charlie Smith .... testing (as Charles Smith)
Lee Susen .... testing
Kellie Tauzin .... production coordinator
Brad P. Taylor .... Scumm(TM system)
Scott Tingley .... testing
Randy Tudor .... testing
Kevin Von Aspern .... compatibility tech
Aric Wilmunder .... Scumm(TM system)
Aric Wilmunder .... system programming
Paul Zabierek .... testing

Production Companies

Additional Details

Also Known As:
"Monkey Island 3" - USA (alternative title)
See more »
Sound Mix:
USA:K-A | USA:E (re-release)

Did You Know?

While in the Goodsoup Family Crypt, Guybrush can crawl up a hole in the ceiling. His head will come out of a tree trunk in the forest from The Secret of Monkey Island: Special Edition (1990) (VG), completely with nineties-style PC graphics. This is actually a reference to an infamous joke made in that game: while in the forest, Guybrush noticed a hole in the same trunk, with a maze of caverns below. However, it was impossible to climb through, because the game kept asking to insert discs which didn't exist. Many gamers missed the joke and thought it was a technical error.See more »
Plot holes: The previous game Monkey Island 2: LeChuck's Revenge (1991) (VG) ended very strangely: Guybrush finds himself as small kid with his "brother" LeChuck and his "parents" in an amusement park. In the beginning of this game, Guybrush is on the sea in a floating bumper car. No explanation is given what happened in between.See more »
[first lines]
Guybrush Threepwood:[voiceover] Captain's log: Guybrush Threepwood. Lost at sea for days now. I have no crew or navigational instruments. No provisions except a half-eaten corn-dog and, unless I find water soon, I'm surely done for. Only the hope of finding my love, Elaine, keeps me going.
See more »
Movie Connections:
Referenced in "Troldspejlet: Episode #23.6" (2000)See more »


How does CMI explain the ending to LeChuck's Revenge?
Why does Guybrush fear porcelain?
Where are the cannibals from the first Monkey Island?
See more »
3 out of 3 people found the following review useful.
Highly Recommended - A Must-Play For All!!!!, 22 February 2008
Author: barfrog from United Kingdom

I had only written one review on IMDb prior to this, as I consider most games as unworthy of the time and effort...Curse of Monkey Island is different.

Having played and been impressed by Monkey 1 and 2, I had great expectations for the third release...and was not disappointed. The first thing that hit me was the substantially improved graphics. Don't get me wrong, for games made in 1990 and 1991 respectively, Monkey 1 and 2 were ground-breaking and provided the goods well, but CMI steps up and delivers a superb cartoon-style game-play which is both fun and satisfying. All scenes and settings have been carefully crafted and well thought out, and suit this type of game perfectly. The animation/CGI is a mixture of realism and exaggeration; a fantastic combination in this case.

For me the script has been crucial in the success of the previous two games. The CMI script is clever, appropriate and, above all, absolutely hilarious. Added to this, the script is now audio unlike the previous two where speech is displayed in text format at the bottom of the screen. Dominic Armato's voice is perfect for Guybrush: witty, clear and slightly naive. All other voice talents fit their characters perfectly, especially Earl Boen who is the voice behind LeChuck. I loved every single character throughout the game: not just their personalities and wit, but the way each character is animated superbly and distinctively. Whilst on the subject of audio effects, the soundtrack is worth a mention. The soundtracks for Monkey 1 and 2 were both monotone, and despite this were very effective at giving atmosphere and representing a change in mood. CMI's soundtrack is, once again, a step up. Each scene is complemented by a catchy, subtle, playful and piratey (if that's a word) tune. With a change in setting or mood, the music also adapts, adding to the entertainment and amusement that the game offers.

The whole idea behind Monkey Island is to solve puzzles and problems in order to progress. This might sound easy, but is actually devilishly tricky in many places. Some may be put off by the level of logic and amount of thinking that goes into Monkey Island, but in reality this makes the game even more entertaining and fun, and also adds to the replay value. The option of "The Curse of Monkey Island" or "The Curse of Monkey Island: Mega-Monkey" (which involves trickier and more abundant puzzles) suits players of all abilities and also gives good cause to play the game at least twice. Whatever difficulty level you choose, you are guaranteed a different game each time you replay, with numerous speech options and other puzzles to solve that don't affect the outcome of the game, but are just there for fun. The most entertaining section of the game is Ship Combat, and the sword "fights" that follow. These were particularly well thought out and make the game completely worthwhile. Add to this a stupendous story that is non-violent and suitable for all ages which will keep you hooked and wanting more until the very end.

Finally in conclusion, a uniquely special mention must go to the designers of this game. The way each complex puzzle and problem is thought out is simply astonishing. Whilst gathering up items and objects during game-play, you can't see how each one is going to help you progress, but with a little thought and perseverance solutions present themselves, and for that the designers of CMI must be highly commended.

10/10 for the best game I have ever played (not an exaggeration)

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