After escaping an evil carnival, Guybrush encounters both his true love Elaine and his arch-enemy LeChuck. After defeating LeChuck Guybrush proposes marriage to Elaine, mistakenly using a cursed diamond ring, turning her into solid gold.

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(story), (story) | 3 more credits »
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1 win & 2 nominations. See more awards »

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Cast

Cast overview, first billed only:
Dominic Armato ...
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LeChuck (voice)
Denny Delk ...
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Wally (voice)
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Haggis McMutton (voice)
Michael Sorich ...
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Cutthroat Bill (voice)
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Kenny Falmouth (voice)
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Wharf Rat (voice)
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Madame Xima (voice)
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Dinghy Dog (voice)
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Harvey Jason ...
Cabana Boy / La Foot (voice)
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Storyline

Third Computer Adventure based on LucasArts famous comedy "Monkey Island" series. After escaping from the voodoo Amusement Park, very young pirate Guybrush Threepwood meets with both his true love, Governor Elaine Marley and his arch-enemy, the zombie pirate LeChuck. Defeating LeChuck (again) Guybrush asks Elaine to marry him but Guybrush uses a cursed diamond ring from LeChuck's treasure, turning the furious Elaine into pure gold. Guybrush must set out to settle an old legacy, meet some old/new friends as well as trying to reverse the curse. However, LeChuck, still obsessed with marrying Elaine managed to reincarnate himself and has big plans for both Elaine and for Guybrush... Written by Lee Horton <Leeh@tcp.co.uk>

Plot Summary | Add Synopsis

Taglines:

The only pirate adventure that asks the question: What's sharper, your sword or your wit?


Certificate:

K-A | See all certifications »

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Details

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Release Date:

15 November 1997 (USA)  »

Also Known As:

Monkey Island 3  »

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Did You Know?

Trivia

One of the answers that can be used in the beginning of the game is "I'm selling these fine leather jackets", which was an answer that could also be selected in the submarine in Indiana Jones and the Fate of Atlantis (1992). See more »

Goofs

When Guybrush meets the guy sunbathing at the Brimstone Beach Club - and tricks him into thinking he's sun-burnt - Guybrush says 'Palido, you're burning!' However, even if you have not previously found out Palido's identity from Slappy Cromwell or from engaging Palido in conversation, Guybrush will still call him by name. See more »

Quotes

[first lines]
Guybrush Threepwood: [voiceover] Captain's log: Guybrush Threepwood. Lost at sea for days now. I have no crew or navigational instruments. No provisions except a half-eaten corn-dog and, unless I find water soon, I'm surely done for. Only the hope of finding my love, Elaine, keeps me going.
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Crazy Credits

After the credits, there is a little scene between a father and a son in "Big Whoop" amusement park, where the father tells the rumor about the builder of the park buried somewhere in the tunnels under the park. See more »

Frequently Asked Questions

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User Reviews

 
Highly Recommended - A Must-Play For All!!!!
22 February 2008 | by (United Kingdom) – See all my reviews

I had only written one review on IMDb prior to this, as I consider most games as unworthy of the time and effort...Curse of Monkey Island is different.

Having played and been impressed by Monkey 1 and 2, I had great expectations for the third release...and was not disappointed. The first thing that hit me was the substantially improved graphics. Don't get me wrong, for games made in 1990 and 1991 respectively, Monkey 1 and 2 were ground-breaking and provided the goods well, but CMI steps up and delivers a superb cartoon-style game-play which is both fun and satisfying. All scenes and settings have been carefully crafted and well thought out, and suit this type of game perfectly. The animation/CGI is a mixture of realism and exaggeration; a fantastic combination in this case.

For me the script has been crucial in the success of the previous two games. The CMI script is clever, appropriate and, above all, absolutely hilarious. Added to this, the script is now audio unlike the previous two where speech is displayed in text format at the bottom of the screen. Dominic Armato's voice is perfect for Guybrush: witty, clear and slightly naive. All other voice talents fit their characters perfectly, especially Earl Boen who is the voice behind LeChuck. I loved every single character throughout the game: not just their personalities and wit, but the way each character is animated superbly and distinctively. Whilst on the subject of audio effects, the soundtrack is worth a mention. The soundtracks for Monkey 1 and 2 were both monotone, and despite this were very effective at giving atmosphere and representing a change in mood. CMI's soundtrack is, once again, a step up. Each scene is complemented by a catchy, subtle, playful and piratey (if that's a word) tune. With a change in setting or mood, the music also adapts, adding to the entertainment and amusement that the game offers.

The whole idea behind Monkey Island is to solve puzzles and problems in order to progress. This might sound easy, but is actually devilishly tricky in many places. Some may be put off by the level of logic and amount of thinking that goes into Monkey Island, but in reality this makes the game even more entertaining and fun, and also adds to the replay value. The option of "The Curse of Monkey Island" or "The Curse of Monkey Island: Mega-Monkey" (which involves trickier and more abundant puzzles) suits players of all abilities and also gives good cause to play the game at least twice. Whatever difficulty level you choose, you are guaranteed a different game each time you replay, with numerous speech options and other puzzles to solve that don't affect the outcome of the game, but are just there for fun. The most entertaining section of the game is Ship Combat, and the sword "fights" that follow. These were particularly well thought out and make the game completely worthwhile. Add to this a stupendous story that is non-violent and suitable for all ages which will keep you hooked and wanting more until the very end.

Finally in conclusion, a uniquely special mention must go to the designers of this game. The way each complex puzzle and problem is thought out is simply astonishing. Whilst gathering up items and objects during game-play, you can't see how each one is going to help you progress, but with a little thought and perseverance solutions present themselves, and for that the designers of CMI must be highly commended.

10/10 for the best game I have ever played (not an exaggeration)


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