Alice awakes in Raccoon City, only to find it has become infested with zombies and monsters. With the help of Jill Valentine and Carlos Olivera, Alice must find a way out of the city before it is destroyed by a nuclear missile.
While still out to destroy the evil Umbrella Corporation, Alice joins a group of survivors living in a prison surrounded by the infected who also want to relocate to the mysterious but supposedly unharmed safe haven known only as Arcadia.
Paul W.S. Anderson
A virus has escaped in a secret facility called "The Hive," turning the staff into hungry zombies and releasing the mutated Lab "Animals" that they were studying. The complex computer shuts down the base to prevent infection. The parent corporation sends in an elite military unit, where they meet Alice, who is suffering from amnesia due to exposure to nerve gas. The military team must shut down the computer and get out, fighting their way past zombies, mutants, and the computer itself, before the virus escapes and infects the rest of the world. Alice must also come to terms with her slowly-returning memories. Written by
In the script the soldiers arrived at the mansion by helicopter . They would even have communication via radio with the chopper pilot before they entered the Hive. Although this subplot was dropped there are still hints of the chopper's presence. In the scene where they are debating if they should take Matt along and Rain makes a rude retort to Matt , you can still hear the chopper flying if you pay attention. The subplot would've also been a reference to Brad Wickers from the original Resident Evil game. See more »
When Rain, Alice, and Matt are watching Spence's death on the monitor, you hear Matt say "What the fuck?" but his mouth isn't moving. See more »
At the beginning of the 21st century, the Umbrella Corporation had become the largest commercial entity in the United States. Nine out of every ten homes contain its products. Its political and financial influence is felt everywhere. In public, it is the world's leading supplier of computer technology, medical products, and healthcare. Unknown, even to its own employees, its massive profits are generated by military technology, genetic experimentation, and viral weaponry.
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There are no opening credits, just a title. See more »
I had to sift long and deep for a good comment on this. Why all the hostility? I think there was great chemistry on this production and it shows; the actors and crew involved loved the game and had a good time making this. This movie successfully recreated the feel of the game, and because it kept exposition to a minimum of what you needed to know for this particular story and didn't borrow from or revise any of the original characters or settings, it supported and strengthened the franchise. No story is retold here, no words are wasted, the setting, feel and pace is familiar to fans of Resident Evil and yet it's perfectly accessible to those unfamiliar with the broader storyline. Not giving the fan-boys their favorite characters was a good choice since characters tend to get mangled in adaptation, and yet the fan-boys still complain. With this film you have a good, watchable story that can partake of the Resident Evil cosmology, showing it due respect.
It did an excellent job establishing characters without too much unnecessary background, developing them just enough to make you want to know what they'll do next, to make you care before the sudden and gruesome happens to them. The acting was above par for a Resident Evil, certainly much better than the first game. The plot was no more comic bookish than any of the games. My one complaint was that the characters were too battle-trained, too slick, too good at fighting for them to be sympathetic horror subjects. This could've been balanced out with more reaction shots showing the soldiers wetting themselves. But Alice's over-the-top commando-style action made her too much of a super heroine to really make anyone concerned about her survival; characters made of Teflon make good action but apathetic horror subjects.
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