Jimi, a successful computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the... See full summary »
A futuristic prison movie. Protagonist and wife are nabbed at a future US emigration point with an illegal baby during population control. The resulting prison experience is the subject of ... See full summary »
In 2074, when the mob wants to get rid of someone, the target is sent into the past, where a hired gun awaits - someone like Joe - who one day learns the mob wants to 'close the loop' by sending back Joe's future self for assassination.
7 years after the original Fortress movie, Brennick and his family are still on the run from the Men-tel corporation. A group of rebels attempt to gain his support but he refuses, wanting ... See full summary »
Jimi, a successful computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released. Written by
The movie and the in-movie game are named after the Nirvana, a religious and philosophical concept used in religions of India (Hinduism, Buddhism, etc.) to describe the peace of mind, body and soul one reaches after all desires (the source of suffering) are extinguished. Many believe that this is accomplished through reincarnations, where every time you "come back" you get slightly more world-weary and closer to the Nirvana. This has some similarities to what happens to Solo in his game. See more »
I am light transport unit Maryann, back off you bastards or I'll blast you.
[Joystick approaches the truck]
Didn't i tell you to back off shithead? I wouldn't dare touch me if I were you, you stupid son of a bitch.
[Joystick starts hacking into the trucks security mainframe]
Just what the fuck are you doing anyway? Trying to kill yourself. There are 3,000 volts running under my paint job, would you like to feel that?
I'd love to feel that. Lady just stop talking, you just a crock of shit.
[...] See more »
The last credit states as unintentional every reference to "person, things and trademarks". See more »
An intriguing meditation on the nature of memory and experience, reality and simulation.
Jimi, a computer programmer, is trying to finish his latest role-playing computer game Nirvana for the Okasama Star corporation. He is surprised to find that Solo, the lead character has developed awareness of his location in the game, the fact that every time he dies he is reborn, and that he is doomed to live out the same life and situations over and over again. He asks Jimi to delete the game.
Jimi needs to penetrate Okasama's mainframe, and enlists the help of many technological wizards. Chief among them are Joystick, a poor hacker (or 'angel') who has sold his eyes to raise money and now sees with the aid of small black and white cameras in his eye sockets; and Naima, a woman whose memories have been erased and who can only remember things with the assistance of artificially created memories loaded through a port in her skull. The mainframe is protected by sophisticated anti-hacking devices known as 'devils' which feed off memories and mental energy to destroy the brains of the angels who try to penetrate it. Jimi is also battling painful memories of his own - his lost girlfriend who disappeared from his life leaving only a video recording and a picture to remind him of her...
Although there is not much in this film for action buffs, there is conceptually a link to other films about simulated experience such as Total Recall and The Matrix, as well as some existential musings on the nature of memory and experience in the digital age where such things can be easily synthesised. A delightfully ambiguous ending emphasises the film's main themes.
Good use is made of a medium budget to simulate an anarchic future world sliding into decay, with a decline in morality and a low value placed on the sanctity of life and the human body - the streets of the slums are replete with organ thieves; and Joystick's synthetic eyes are a physical complement to Naima's synthetic memories. A strong visual style is complemented by an insistent soundtrack.
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