Computer wiz Jonny Quest and his friends battle international criminals using the resources of the Quest Foundation. Their chief weapon, and the target of many of their enemies, is the ... See full summary »
A group of teens turned into mutant sharks on rollerblades, who battle the evil Dr. Paradigm and protect the Earth. Especially Fission City. Each member is a different kind of shark, and ... See full summary »
Computer wiz Jonny Quest and his friends battle international criminals using the resources of the Quest Foundation. Their chief weapon, and the target of many of their enemies, is the permanent, variable, sometimes unpredictable computer-generated VR domain, Questworld, which is entered using VR headsets. Inside Questworld, they must solve puzzles, locate hidden objects, battle evildoers and escape very-real danger if they are to succeed. Written by
Cynan Rees <firstname.lastname@example.org>
The development of the show began in late 1992. By the end of 1995, not one single episode had gone beyond preproduction stage and $11 million had been spent by the first-season crew, led by Peter Lawrence and Takashi Masunaga, so they were fired in December 1995. Originally, there were supposed to be sixty-five episodes for the show. But thirteen episodes were cut to recover some of the losses made by the original crew. Glenn Leopold worked for a short time as a writer in the first season. During that time, he didn't agree with the ideas of the crew for the show. So when John Eng and Cosmo Anzilotti took over, Leopold came back on as the story editor. Along with writer Lance Falk and producers Davis Doi and Larry Houston, Leopold brought back the feel of the original '60s series by bringing back Dr. Zin, Jade, and other characters. Despite the fact that they "had" to use Questworld as a continuation, they tried to stay faithful to the original. Many scripts produced during the first season were found by them to be unairable so Michael Ryan, the only first-season writer aside from Leopold to work with the second-season one, had to come in and do "story polish" in order to make them airable. See more »
As I had watched a few episodes of the original Jonny Quest cartoon and had liked them, I decided to give this new series a try. I was completely blown away by the quality of "The Real Adventures of Jonny Quest". The stories were intelligent and interesting, while the characters were totally believable and likeable. This is one of the few shows that does not adhere to any tired cliches commonly found in other children's toons and does not "dumb down" to viewers. I disagree with some fans of the original series who dislike newer characters like Jessie Bannon. Jessie is an excellent role model for young girls because she is strong, assertive, intelligent, and Jonny and Hadji's equal instead of the stereotypical female "airhead" sidekick or "damsel in distress".
This cartoon ranks up there with other smartly-written children's cartoons like WB's Batman, Batman Beyond, and Superman animated series, The Tick, Power Puff Girls, and Transformers: Beast Machines. It's too bad that something like "Real Adventures of Jonny Quest" would not survive in today's TV market.
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